D&D General What is player agency to you?

This insight goes both ways. ;)
I don't try to make narrative games more like the games I prefer, or rejoice if they become so through updates to the rules. I make tweaks to my own game, either in rule or playstyle, at my own table to make it more palatable (much like @pemerton did with their games of 4e in my view), but if there's a game that better fits my style, I would vastly prefer to play it.
 

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We’re talking about player agency. What the player can and cannot do is pretty important to that. Some might say… vital.
Only if, and this is a big if, it MATTERS. If it doesn't matter, then what the player can do isn't relevant at all, because what he does doesn't matter.
Because that’s not what anyone is suggesting, it’s just your either mischaracterization or misunderstanding of it.
Not really. Trying to find obscure ways to say yes has been a staple in this thread, and saying no without at least a roll to succeed removes agency according to them. If there is always, or even almost always a chance for success, my agency is virtually negated. Nothing I do matters.
 

We’re talking about player agency. What the player can and cannot do is pretty important to that. Some might say… vital.
so you do not see a difference between a char being denied an audience and the player not being able to ‘wish’ a +1 sword into the world, so their char searching a cupboard can find it?

To me these are two completely different things and only the latter thwarted the player (not interested in discussing whether the player should even have been able to in the first place)

The former just means the player has to think of a different approach, same as if the char’s request were denied during the audience
 

If they failed because they tested the odds and it didn’t work out… they made a roll and didn’t meet the target… then that is them making an informed decision and it not working out. That’s agency.
I actually agree here.
The ability to succeed or fail is up to them.
I disagree here - What you are describing is a player that has agency to roll the dice! Nothing more. And that is certainly a type of agency but see below.

If they fail because the DM says “no”, then it’s not really up to the player, is it? So there’s no agency there.
The outcome of "no" is no more up to the player when rolling dice than it is if the DM says "no'.

What is up to the player in both cases is making a decision on what action to try based on the information currently at hand. That's still agency. That the outcome may come out to be "no" doesn't make this no agency, any more than the dice may come up "no" makes that no agency.
 

I actually agree here.

I disagree here - What you are describing is a player that has agency to roll the dice! Nothing more. And that is certainly a type of agency but see below.


The outcome of "no" is no more up to the player when rolling dice than it is if the DM says "no'.

What is up to the player in both cases is making a decision on what action to try based on the information currently at hand. That's still agency. That the outcome may come out to be "no" doesn't make this no agency, any more than the dice may come up "no" makes that no agency.
Also worth contemplating the question of agency if the GM is discerning and adjudicating rules for the sake of empowering player agency.*

(*My actual notion is a bit more technical than that: details are omitted here for brevity.)
 

What is up to the player is making a decision on what action to try based on the information currently at hand. That's still agency. That the outcome may come out to be "no" doesn't make this no agency, any more than the dice may come up "no" makes that no agency.
we are honing in on the same thing, my post just above yours asks the exact same thing, just in a different way ;)
 

Also worth contemplating the question of agency if the GM is discerning and adjudicating rules for the sake of empowering player agency.*

(*My actual notion is a bit more technical than that: details are omitted here for brevity.)
I'm not quite sure what you mean here.
 

No, it doesn't. You get the feature because your family "wields significant political influence."
If we are going by what is written in the text, you get the feature because the Position of Privilege feature states, "Thanks to your noble birth, people are inclined to think the best of you."

This idea that D&D does, or should, support a hierarchy of aristocracy as something inherent to specific families is dangerously close to core supporting beliefs of racism. I'm not going there.
Honestly, this feels like a non-sensical red herring argument.
 

If we are going by what is written in the text, you get the feature because the Position of Privilege feature states, "Thanks to your noble birth, people are inclined to think the best of you."


Honestly, this feels like a non-sensical red herring argument.

Thinking that some people are inherently better or more privileged at birth is not something I want in my campaign. So ... I'm not going to argue about that any more because it's not my real question anyway.

The real question that nobody seems to answer, is how does not allowing a specific feature under certain scenarios affect agency? Does a fighter that relies on archery lack agency because they don't have a bow when there are several options available to them? Why is this one feature different?
 

Thinking that some people are inherently better or more privileged at birth is not something I want in my campaign. So ... I'm not going to argue about that any more because it's not my real question anyway.

The real question that nobody seems to answer, is how does not allowing a specific feature under certain scenarios affect agency? Does a fighter that relies on archery lack agency because they don't have a bow when there are several options available to them? Why is this one feature different?
Because it's a narrative rule, and follows a different philosophy than most everything else in the book. It's a very odd inclusion to me, and feels tacked on in my opinion.
 

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