Hussar
Legend
But, again, we only have to look at the actual rules. Most lairs had about a 10-15% chance for 3 (ish) random magic items. A lair could be 300 orcs, that's totally true. But, it could also be 2 trolls. A single ogre counts as a lair. By the time you gained a level, you should have depopulated are rather large number of lairs.What turns out to have happened, it seems, is that Gygax-DMG-style campaign play turns out not to have been the main approach to D&D play. We can see this in the DL modules, the express and radical changes in tone and instructions in the 2nd ed AD&D rulebooks, the emergence of the AP as the premier sort of module, etc.
The baseline for AD&D is more than ten magic items per character. That's why paladins are hard limited to 10. Thing is, a lot of people got this idea in their head that half a dozen magic items per character is shading into Monty Haul territory. But, it really wasn't. That was the baseline expectation. More than 10 magic items per PC. In a group of 8 (again, baseline in 6-8 players), that's about a hundred magic items between the group.
Fair enough, the majority of those would be consumables. No argument from me about that. But, even if only a quarter are not, that's still 25 (ish) magic items between the eight characters.