hawkeyefan
Legend
Yes. More than once in this thread people have said the ability should always work. That was the point of my asking the egg on the lifeless plane question. To try and see if one of those folks were willing to walk back from the "always" portion of an ability like that.
Yes, I’ve said that the ability should always work (absent a compelling reason for it not to). And having run games where the ability always works, I can say that the concerns expressed about it are imaginary.
If they DM is going to always or almost always find a way to say yes, then I'm being herded down the quite often boring pathway of success. Failure has meaning as well, and very often results in a different avenue of enjoyment.
But that’s not what’s happening. Again, this is either your mischaracterization of this style of gaming, or else you’re not understanding it at all.
Because I don't remember having seen it.
You’ve said it. Look at the quote above. Look at your posts about this style of GMing being “railroading via success”. Look back over the thread you’ll see it all over the place.
I thought that obvious by the way I said, "...but all I can remember seeing is the idea that it's not a perfect ability that can fail when in-fiction circumstances reasonably would result in failure."
Yes, people have said that in regard to how they prefer the ability works. And that’s fine. But they’ve also added all kinds of assumptions about how the ability must impact play if it’s always allowed, that are simply not true.
Easy mode, inconsistent, incoherent, determining the outcome, and on and on.