D&D General What is player agency to you?

After a certain point, these discussions feel like two interlocutors both trying to use Socratic questioning to bring the other to their viewpoint instead of discussing their actual disagreements. Is there any point to this, if we're not going to establish actual commonplaces on the things we're talking about, i.e. fictional worlds, player authorship, split PC vs. player decision making and so on.

I think it's pretty clear the disagreements there are fundamental, and going for them directly would grind conversation to a halt, so why are we having a one-level up conversation?
I've been saying this for a while
 

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I'm pretty sure I quoted the text upthread from the Burning Wheel rulebook, that tells the player that "If the story doesn't interest you, it's your job to create interesting situations and involve yourself"
how is that different from the players finding another way to accomplish their goal after the audience was denied, or setting new goals altogether?
 


The point is to construct a fantasy world that operates as if or like it was the real world - so if our actual lives are 'low agency' then so would the game world.
I've worked for more than a decade now to preach the wrongs of 'verisimilitude' as a design goal and I don't think I've ever quite formulated a better argument on how terrible it is to make your world 'like the real world'.

Them more depressingly like our world a fantasy world is, the less of a fantasy it is.

For example, in our world Chrome has 'phantasy' as an autocorrect option and correct 'nto' to 'knot', but not 'not'. That would not happen in a well-constructed world.
 






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