The principle I quoted was "If the story doesn't interest you, it's your job to create interesting situations and involve yourself".
It is about creating interesting situations. It's not about setting goals. Nor looking for new ways to accomplish goals.
so where do goals and the actions to accomplish them come from? Don’t tell me there aren’t any goals, and you better not tell me the DM declares them either
As I've repeatedly posted upthread, in high player agency RPGing the players establish the goals/priorities/aspirations for their PCs.
But the principle I quoted is not about that. Here are some duties of players in Burning Wheel, stated on the same page as the players (which refers, at the top, to "the sacred and most holy role of the players"):
offer hooks to their GM and the other players in the form of Beliefs, Instincts and Traits . . .
use their character to drive the story forward - to resolve conflicts and create new ones . . . to push and risk their characters, so they grow and change in surprising ways
Those are principles about adopting goals/priorites/aspirations and about declaring actions that give expression to them
But the principle I quoted is about
establishing situations - and, as I said and as I explained, is the exact opposite of play where the GM establishes situations, and vetoes/negates player action declarations, such that the players then have to "experiment" with various action declarations until they find one that won't be vetoed/negated. (Upthread, you described this as the players having to work out, via play, what the function
f is that will return results on
S that fall with
R(O).)
that sounds either far too random and aimless to me, or you had your goal and achieved it, you will have to tell me…
<snip>
So is the result that you just to have interesting scenes, like Simpson’s episodes, where nothing is connected to anything else and you can watch them in any order, or do they make up a natural progression towards something and have to be seen in a specific order?
Given that you are working towards a climax I must assume it is the latter. How is ‘working towards a climax’ different from ‘working to accomplish a goal’?
Here are two
actual play reports. You can tell me whether or not they exemplify random and aimless play.