mamba
Legend
I guess I was not really asking that.... I knew the answer already, as my post was supposed to showAs I've repeatedly posted upthread, in high player agency RPGing the players establish the goals/priorities/aspirations for their PCs.
What lead to this was the following exchange:
me: "I do not see a fundamental difference between steering the game by denying an audience and steering the game via having the chars find black arrows"
you: "I'm pretty sure I quoted the text upthread from the Burning Wheel rulebook, that tells the player that "If the story doesn't interest you, it's your job to create interesting situations and involve yourself""
[not really sure how that is an answer, but I ran with it instead of asking. I then tried a different approach to get to the answer I was looking for]
me: "how is that different from the players finding another way to accomplish their goal after the audience was denied, or setting new goals altogether?"
you: "It is about creating interesting situations. It's not about setting goals. Nor looking for new ways to accomplish goals."
me: "so where do goals and the actions to accomplish them come from?"
What I really am still looking for is the answer to my original question, so let me rephrase that:
I see no fundamental difference between steering the game by denying an audience and steering the game via having the chars find black arrows. To me this is a difference in degree only. Why do you think / insist that it is more than that?