hawkeyefan
Legend
IMO. Then maybe just articulate those merits or lack thereof instead of articulating that an opinion is wrong because of a lack of familiarity?
I mean… @pemerton has stated his case and provided a considerable amount of support for it.
That’s met with some variation of “different games are different”.
How can anyone provide commentary on merits that are absent? The argument is unsupported. No one has offered an example of the sort he provided to support the take that D&D is a high agency game. Nothing but suppositions have been offered as counter.
If your argument displays a lack of familiarity with one or more things that you are comparing, then why shouldn’t that be pointed out?
Does filling out a lottery ticket in which the numbers range from 1 to 40 provide less agency than filling out one where the numbers range from 1 to 60?
The number of options does not automatically increase agency. Why are there two or five options, what are these options, who decides what options there are. That to me is far more relevant to agency than whether there are two or five
If my two options are, do you want to attack the enemy now or search for allies first, that is more agency than choosing between five kinds of beer in a tavern.
Oh sorry, I didn’t think I needed to explain that the options would be meaningful and not something like the kinds of beer in a tavern.
If number of options is the measure of agency then doesn't D&D sandbox campaign win out over most PbtA games? After all in D&D you have numerous subclasses by class X skill proficiency or expertise X spells X feats X RP influence X actions X equipment. After careful calculation, that a gazillion different combinations! In DW you only have less than a dozen classes and equipment is generalized, where's the detailed difference of a rapier versus a halberd? Don't even get me started on the lack of feats.
Given the context of a railroad that @Maxperson had introduced, I thought it would be clear I was speaking of options for the way the game could go rather than character build options and the like.
Throw in that anyone who doesn't have an interest in playing dozens of different games simply can't conceive of how other games work so just tell them that everything they say is invalid.
Okay… so why do you care? If you don’t want to play any other games, then why do you care at all if someone says some other games allow for more player agency?
I’ve seen you use the shrug emoji dozens of times. Why not use it once and then move on?
If you value those two options and don't value the other three, absolutely. Agency is more than just how many options you have. Options are just one aspect of agency and someone who values a tremendous amount of options will FEEL like a game with more options has more agency. Someone who value the quality of his options over the quantity is going to FEEL like the fewer quality options is more agency. In both cases, though, the players have full agency since they are not being railroaded. Only the aspects they subjectively value make agency SEEM more or less.
You said that the lowest agency was a pure railroad. Where the DM had taken away all player choice. So what if instead of no choice, the DM gives the players two? This would be at any single instance of play… there’s some guards, you can fight them or you can talk to them, those are your options.
Certainly this allows for more agency than the railroad, correct?
Then what if the DM added another option? You can also sneak by the guards? What happens then; more agency, less, the same? Why?
I agree that the quality of choices matters quite a bit. But given we were talking about railroads, I was starting at a very basic level.
But if we look at @Oofta ‘s post about character options, what would you say the impact would be on 5e if each and every class had abilities and options that improved their performance in the exploration and social interaction pillars? What if those pillars were as equally supported as the combat pillar?
Would that increase or decrease player agency, or leave it the same?