So in AD&D, a 1st level or zero-level character loses (say) 3 hp from being stabbed by a spear. There's a real chance that they are now unconscious and dying, or even dead. If they are still alive, they are probably one blow away from unconsciousness and/or death.
On the other hand, we know - from Gygax's rulebooks - that a 10th level fighter who has lost (say) 30 hp in a fight with 10 spear wielding Orcs is merely scratched and winded. The many hit points in the mechanical description of this character represent, in the fiction, their skill, luck and divine favour in avoiding damaging strikes.
So far, so good.
But the low level character can be healed hale and hearty by curing their light wound. Huh? What light wound?
Whereas a high priest, able to raise the dead, cannot bring the high level character back to full health - curing their critical wound still leaves them scratched and winded. Huh? What critical wound?
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The idea that 4e introduces too much abstraction compared to AD&D just isn't an idea I can credit. What I've just described isn't just abstract. It's incoherent.
On the other hand, 4e isn't incoherent at all. The high level fighter can more easily regain (say) 30 of their 100 hp than the low level character can regain (say) 20 of their 22 hp. And it requires far less divine intervention for that to happen, than it takes to bring someone back from the dead.
On the other hand, we know - from Gygax's rulebooks - that a 10th level fighter who has lost (say) 30 hp in a fight with 10 spear wielding Orcs is merely scratched and winded. The many hit points in the mechanical description of this character represent, in the fiction, their skill, luck and divine favour in avoiding damaging strikes.
So far, so good.
But the low level character can be healed hale and hearty by curing their light wound. Huh? What light wound?
Whereas a high priest, able to raise the dead, cannot bring the high level character back to full health - curing their critical wound still leaves them scratched and winded. Huh? What critical wound?
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The idea that 4e introduces too much abstraction compared to AD&D just isn't an idea I can credit. What I've just described isn't just abstract. It's incoherent.
On the other hand, 4e isn't incoherent at all. The high level fighter can more easily regain (say) 30 of their 100 hp than the low level character can regain (say) 20 of their 22 hp. And it requires far less divine intervention for that to happen, than it takes to bring someone back from the dead.