A PC in D&D is merely the method players use to express their agency. They're no different in that sense from the pieces on a chess board. The only one that can possible have agency in a game is the player.
But go ahead and make and make an artificial subset of agency to "win" the argument.
What artificial subset of agency have I made? I’m talking about player agency. As in the agency of a player playing a game.
The agency of players need not be limited to what their characters can do. The DM’s not limited in such ways, so this shouldn’t be a controversial idea.
IMO, The purpose of the RPGs I play isn’t to author fiction. That’s a necessary means to an end, but not the point.
Yes, I didn’t say it was the purpose. I said it was the means. We declare actions that shape the shared imaginary space of the game world. That’s how we express our agency.
In D&D I don’t play the game for the purpose of authoring, even authoring my characters actions. That’s just a means to an ends for me to pretend to be a part of another world. As such agency for me doesn’t come from authoring fiction, it comes from being able to explore that pretend world.
How do you explore the pretend world?
You declare fictional actions for your character.
Only if one:
1. Assumes other RPGs don’t have different areas where they provide agency that narrative games do not.
In what ways does a game that limits action declaration to what the character can believable do/know allow for more agency than a game that allows that and then more?
2. Assumes that agency isn’t binary.
I don’t think it is given the context of RPGs. Because the limits of our agency are up to us to decide. We can change the rules and processes of play to allow for more or less agency.
We are not limited in that regard as a person in the real world may be limited in what agency they have in a given situation.
3. Assumes that the only agency that exists is agency over the fiction
We’re talking about playing a game that generates a shared imaginary space. That’s what the game is… that’s what we’re talking about in regard to agency. One’s ability to affect the state of the game.
All of these assumptions are disputed.
I don’t think the arguments disputing this hold up very well.
Agency makes no comparison.
You made the comparison.
You either have agency(options that can affect the environment) or you don't. That applies equally to the real world and the game world.
No it doesn’t.
The only difference is that one is imaginary and one is not.
That’s far from the only difference, though I think it is a key difference.
I’m not free to simply change the rules of the real world to give me more control over how much I can influence it.
But I can do that with an RPG.