Agency in a game is agency, period. The fact that different games have different ways of expressing that agency is irrelevant. There's no difference between the person playing having agency in the game and "player" agency. In either case it's the person at the table that has agency as far as I'm concerned. Not sure what is unclear.
Yes, that’s what I’ve said and you keep disagreeing with it. I think it’s because you seem to use player and character interchangeably at times. Characters have no agency. Players do. Their agency is as a player playing a game. So it consists of the ways they can influence the state of the game.
In the case of an RPG, that means it’s what they’re allowed to make up, when, and why.
The most basic problem here is does the player expect the whole world to revolve around their special character? And, sure, most players will say an automatic "No", but then in that same breath say "oh, so this game has no player agency".
This really comes down to time. Does the player demand that THEIR story be front and center in the very first session of the very first game? Must their story come up in the first thirty minutes? Must everything be about their story?
What about the other players? Do some have to take a back seat so one player can be in the spot light? Or do all two to six player stories have to happen at the same time?
Yeah, who ever heard of a D&D game where the focus moved from one character to the next… as if there were turns or something!
More nuance is required.
For exploration it's not sufficient that a player authors fiction - he must author the fiction in specific ways and about specific things. Authoring fiction outside of those specific ways and specific things can/will conflict with the intended purpose of exploration.
For example (starting with baby steps): if a player pre-authors all the details about a town and it's inhabitants, then he literally can't explore it because he already knows what's in that town. He could say his character has never been there and then have his character explore it, but that's not the player exploring the town.
Yes. But not any fictional action can be declared and still be exploration. Some actions preclude exploration. An example: declaring your PC remembers he's been to this location before and knows who and where everything is.
That some details may be decided by the players doesn’t mean that they cannot explore. I played a game last night where this came up.
The characters were approaching a town that hasn’t been seen in play yet. One of the characters has been to this town before. So I asked him a question about the NPC that has become the marshal of the town, and his men. “What past do you have with Brennan and his Claws?”
The player decided that he has a grudge against Brennan’s lieutenant, Pryder, because in the past he absconded with Pryder’s bride to be. So there’s bad blood between them.
Still plenty to explore!
I see no difference other than a different implementation of how to do that no matter how often you try to create this subcategory of agency you label "player agency".
Oofta… the thread is about player agency. It’s in the title. No one’s talking about some subset of it or anything like that. We’re talking about the agency of a player playing the game.
Given the assumption that agency is not-binary (which was noted as being in dispute)
It’s not in dispute for me!
When I say it's an assumption that agency is not binary and you essentially say 'agency is not binary' - that's not conducive to discussion.
When I say it isn’t binary and you say it is, that’s not conducive either, by your logic.
I think it’s obvious that it’s not binary, that there are degrees of agency available to players, depending on the rules and practices.
And I don't think your counters to them hold up very well. Do you want to discuss this or just have each of us declare we are right?
It’s a discussion forum. I’m discussing. I’m no more obligated to accept your argument than you are mine. If we disagree, so be it.