Ruin Explorer
Legend
I dunno if it's the sole issue, but it's certainly an issue. 3E and 4E absolutely required magic items, and arguably 1E and 2E made them basically integral to how D&D was actually played, to the point where not having them meant a lot of play was impossible, and it was seen as abnormal and weird.Is the new true issue:
5e removed the assumption and bias of magic items from the game but did not replace this design philosophy with anything.
Why did 5E remove them from the equation in the way it did? Pure "apology edition" fearfulness and frankly a little bit of irrationality regarding 4E's approach to magic items, which was quite the opposite - not only mandatory, but encouraging DMs to discuss with players what they wanted to see (which some people - mostly not on these boards - fantasized into the players dictating the items - which was never true as matter of fact). Plus, if I'm honest, I feel like there was an element of the classic, which I've been victim of many times phenonom of "It seemed like a good idea at the time!".
But really, on reflection, it wasn't a particularly good, interesting or engaging idea.
Moving away 4E's almost-prescriptive approach certainly was warranted, but basically WotC fled from it like a turned undead blowing Dash actions to get as far as possible away, and ended up ridiculously far away, and in place that, frankly, is rather un-D&D-ish. I'd go as far to say, it's in a little inappropriate for a D&D game to be as distanced from magic items as 5E was. 5E is a lot less distanced now, and 2024 sounds like it's going to have less of a "You don't need magic items!" attitude, even if it technically remains true.