I think a lot of the conflict over definitions stem from discussing two different things, both of which are valid meanings of the word and both of which are even used in academia.
There is agency as in capacity to affect/control/influence. This type of agency is not binary. It is qualitative and multi-faceted. I don't think it makes sense to try and model mathematically (as it is qualitative), but I do agree with considering it multi-dimensional.
And as I have said--repeatedly--what is essential for many players who care about agency is that you have two equally necessary criteria:
- You feel as though you have agency.
- You actually do have agency.
I, personally, don't think agency is binary. I have only been speaking of it as such because Maxperson specifically does, and I wished to respect parts of their conception if they aren't a problem for me. But, despite the criteria above being perfectly straightforward and appropriate, I've had
no end of ridiculous responses, including things like "there is no such thing as actually having agency," "there are no forms of agency, it's all the same," etc.
But there is also agency as in 'sense of agency'. That's a (mostly) binary thing. It is the quality of feeling in control of what is happening. One can even interpret it as a "do I have sufficient agency (of the above kind)?". It is also a subjective thing. Some individuals can feel deprived of agency even if they have capacity to affect/control/influence the world around them. A good example is when individual is placed affected by a calamity - even if the individual is legally free, has a decent amount of material wealth, etc. - they can easily feel completely deprived of agency. Midlife crisis is often about losing the sense of agency - and very often extremely subjectively so.
Yes. I've covered that. I've explicitly said that people IRL often lack agency (which, I mean, that should be obvious, but evidently not.) Also...if you're suffering a calamity,
legal agency isn't really that relevant, is it? Financial and personal agency is rather more prevalent, both of which tend to be massively curtailed in . Midlife crisis is not really about
agency; no discussion of the topic on any medical or personal discussion thereof mentions "agency" (except in the "organization" sense.) Instead, it is about whether one's past actions, skills, career, etc. have
meaning, which is related to agency but not the same.
It is quite possible for a person to be mistaken about whether they have agency or not--but surely that is not simply a matter of opinion, it's also a matter of fact, and misunderstandings of fact can be clarified. Just as, for example, it is not simply a matter of opinion whether one has a functional limb, or money in one's bank account, or various other things. Certainly, one can (mistakenly) believe that one has little money when in fact one has much of it, but that mistaken belief is easily fixed by being informed of the true state of affairs. Things can be less obvious, of course, as with the functional limb or the like, but the fact of the matter generally tends to be quite persuasive here.
Both of these types of agency are used in literature. And I think both make sense in the context of RPGs. Therefore any point made or question raised should specify what kind of agency we're talking about (if it doesn't apply to both) - otherwise we just get a long series of back-and-forth that goes nowhere. We could label them objective agency and subjective agency?
Okay. I want objective agency. I've been quite clear about that; as I said before, I want to
believe I have agency, and I want that belief to be
correct. If others do not share that want...okay! That's no skin off my back. People have instead been telling me that it is
impossible for that belief to be true or false, that I am a fool to even think it.
Finally, arguing over objective agency might make sense, but as I've repeated someone who is unhappy about lack of agency is not going to be won over by such argument (at least if so, they are an incredibly rare kind of person). They feel a subjective lack of agency. One should address this - as it is a relevant regardless of whether it is objectively true. If it is objectively true, that opens the door to certain tools (given that the rest of the group accept these tools). It is objectively false, it still needs to be addressed or the player will remain unhappy.
This requires that I grant what you said above--that one can objectively have agency, and yet feel that one lacks
that agency. Note the "that"--one can feel one lacks (objective) agency
of some specific type, and prioritize that type over other types one actually has, without a problem. But it would be a mistaken belief--one easily corrected by better information--to think one
simply lacks a form of agency one truly has. If we assume good-faith discussion, I don't see how such a mistaken belief wouldn't be ameliorated by a conversation between adults.
A lot of people want very unreasonably things. People aren't always mature, rational and/or reasonable. That's why to me, 'sense of agency' is the important thing to look at. A player who feels empowered is a happy player. But I do appreciate systems with a different approach to player agency is a possible tool for solving problems with sense of agency. Especially for players who don't enjoy the GM having autocratic rule over narrative. For those it's pretty much the only answer. But changing systems is a big deal - and there may be different issues with the new system. One should consider the circumstances when thinking of the best solution.
Whereas I think it's belittling to presume that others will be unreasonable and immature. They may disappoint you, but giving others the benefit of the doubt is important.
And...you're talking about this as though anyone here is trying to convince anyone else to
switch systems. We aren't. We are
literally only defending the position that, all else being equal, games which offer objective agency (to use your term) of the "player agency" type
in addition to objective agency of the "character agency" type...offer more agency. Hence why I have spoken of things like the two kinds of game both offering equivalent instances of (objective) character agency, but one of those types additionally offering (objective) player agency as well. These things are quite front-and-center, essentially impossible to be subject to the misplaced-belief stuff above, which some posters in this thread have made clear is part of why they
do not want to play such games, because they don't
like (objective) player agency, do not wish to have instances of it in their games, and very much prefer its absence. For them, all else being equal (meaning, equivalent instances of [objective] character agency), they
prefer a lower-agency game--and that is a perfectly cromulent preference to have.