I acknowledge different styles and systems have different levels and kinds of agency. However, the term "low player agency" is derogatory and should be used with care. Voluntary lack of agency is associated with passivity, submissiveness and low intelligence in many cultures.
I don't find it a bit derogatory. I use it for games I play in, and for games I GM. I can see how
voluntary lack of agency can be associated with passivity, and submissivness, but low intellgence seems like a stretch to me.
A player who is not interested in narrative agency, but cares about rollplay, character creation or even just interaction at the table is not "low agency" by definition. It is perfectly possible to combine low narrative agency with a highly interactive and expressive experience. I have seen it.
I can't say I've seen people calling
players "low agency". Apart from that, it seems the issue is the use of the phrase "low agency" without context (and as it turns out you get to that later on). Agency exists within some domain of activity (and goals). A player who isn't interested in narrative agency...doesn't care if there's narrative agency (or might want it to be low/absent). A player who's interested in roleplay, character creation, or even just interaction at the table clearly wants agency
in those activities. Maybe those two players should play games, and do with groups, that match their preferences (which of course may vary from game to game and group to group).
We can discuss agency and even how certain systems are high on (potential) agency compared to others, but let's please stay away from categorizing players in the same manner.
If by this you mean "low agency"
without further qualification, then sure. But I'm totally cool with saying I enjoy some games featuring low player agency in terms of establishing goals and framing scenes (as one example), or that I don't enjoy games in which the GM gets to override my dice rolls (as another example). I would not categorize myself as a "low agency" player. In which posts have people claimed players themselves, and in general, are low agency?
People who watch sports instead of participating do not have lower agency. They do not prefer "low agency activity". (And the distinctions for rogs are even less extreme than this)
They absolutely do have lower agency in terms of
participating in sports. And they have high agency in terms of
watching sports. (And yelling at the TV, of course.)
There's great value in the discussion about how different systems and styles enable, codify, support and promote various kinds of sgency, even to someone like me who is skeptical about games with a focus on joint creation of fiction. You have actually piqued my interest, for what that's worth. But when I read posts categorizing players in somewhat unflattering language, I am right back feeling skeptical. I know this isn't about my feelings. But let's please remember that agency in the context of a system/table and the same in context of individuals have very different connotations.
Systems/tables and individuals aren't two separate contexts; they are
factors of the single context for any given session/campaign, or activity, to use a broader term. You've raised a fair point about context, however (even though you didn't apply it in the prior quotation), and I have seen it elided from such discussions often enough that I agree it's good to point out.
Because people want different things. The family that would rather participate has less agency when watching. But not the ones who chose to watch. That was my whole point - people are not "low agency" purely because they don't choose one over the other.
The people who choose to watch the game rather than participate still have no agency
over/within the game. After all, they
aren't engaged in the activity. The question of agency over/within the game
doesn't even apply to them because the context for it doesn't exist—and agency is very much a contextual thing, as you pointed out in your earlier post. What spectators do have agency over is whether or not they will continue to watch the game, which is the activity/context they are engaged/involved in.
Anyhow I am done with this thread.
