Micah Sweet
Level Up & OSR Enthusiast
Way to belittle the preferences of others (if you're serious, of course)."It's not a doll! It's an action figure!" except here it is "It's not a game! It's a [insert preferred nomenclature here]!"
Way to belittle the preferences of others (if you're serious, of course)."It's not a doll! It's an action figure!" except here it is "It's not a game! It's a [insert preferred nomenclature here]!"
Because (as I see it) the main draw of a tabletop RPG is that it models a fantasy world beyond the constraints of what other games provide for. Jokes and memes aside, you can't actually rob the bank in Monopoly, nor can you bust out of jail. You can't perform an enhanced interrogation of Col. Mustard if you're playing Cluedo. Your pawn can't crown himself as a second king in a game of chess, etc.I don’t get it.
Even if the game is about simulating a secondary fantasy world the PCs inhabit and they are on a hard-scrabble quest to survive from zeros to heroes, encumbrance and torchlight are of dire importance, etc…it’s still a game.
Even if the game is about sitting around with your friends, drinking some beers and eating some pretzels while killing some orcs…it’s still a game.
Even if the game is about epic quests and cosmic heroes tearing down gods…it’s still a game.
D&D is a game. So why do people object to it being treated like a game?
That is an objective though. Catch is a very simple game, and players often add additional complexity to make it more engaging, such as with more complex goals, such as “see how many times in a row you can catch the ball before dropping it,” and/or additional restrictions, such as “take a step back after each time you catch the ball.”Some games do, some games don't. Catch doesn't have a built-in objective beyond "catch the ball and throw it back,"
I'm aware of only a tiny fraction of RPGs that exist, and I'm familiar with the rulesets of far fewer; as such I'm not personally aware of a non-D&D RPG whose design has deliberately set out to support multiple player constituencies. At the same time, the very fact of my unfamiliarity with the majority of RPGs means I would not assert, or accept as fact an assertion, that no such game exists.Do you have an example of a ttrpg that has accomplished this? I mean theoretically anything is possible until it's time to actually make it happen.
EDIT: To better clarify what I'm asking... is there an example of a ttrpg that is modularly designed to accommodate *through robust support) a multitude of playstyles?
Fighters can have nice things. The problem is that most people want the fighter to be able to leap tall mushrooms in a single bound, move faster than a locomotive, and cut buildings in half with a single slice without it being supernaturally(magical) honed skill. They want to keep things that are clearly beyond the mundane as mundane, which doesn't work for a lot of us.
You can, sure. But that's the specific aesthetic that I'm chasing when I'm playing TTRPGs, so it's important to me. I don't deny that other people might have different priorities when they play TTRPGs, but it's particularly grating when people essentially insinuate that those who chase any aesthetic beyond gamism are pretentious, or are ashamed of admitting that they play games.I don't think immersion is necessary or even particularly desirable all the time. You can still have the "anything can be attempted" ethos without having to inhabit the world or your character. It can still be a game and be "limitless."
I would tentatively nominate GURPS here, along with Amazing Engine.I'm aware of only a tiny fraction of RPGs that exist, and I'm familiar with the rulesets of far fewer; as such I'm not personally aware of a non-D&D RPG whose design has deliberately set out to support multiple player constituencies.
It don't think I have witnessed accusations of "pretention" since the 90s when AD&D players balked at WoD players.You can, sure. But that's the specific aesthetic that I'm chasing when I'm playing TTRPGs, so it's important to me. I don't deny that other people might have different priorities when they play TTRPGs, but it's particularly grating when people essentially insinuate that those who chase any aesthetic beyond gamism are pretentious, or are ashamed of admitting that they play games.
That's because they were the ones trying to gatekeep 'real roleplaying'. Now the 'real roleplaying' gatekeeping is coming from inside the house.It don't think I have witnessed accusations of "pretention" since the 90s when AD&D players balked at WoD players.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.