Imaro
Legend
To my mind, being willing to think of D&D as a game at the meta level would also entail accepting the idea that it can be designed with just the sort of modularity that was discussed during the Next playtest in order to make (a) less onerous (because each player constituency can have rules "modules" that are more robustly designed to satisfy its preferences) and (b) easier. To my mind there is little to be lost - and much to be gained! - from that sort of mindset.
Do you have an example of a ttrpg that has accomplished this? I mean theoretically anything is possible until it's time to actually make it happen.
EDIT: To better clarify what I'm asking... is there an example of a ttrpg that is modularly designed to accommodate *through robust support) a multitude of playstyles?