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Yep. Small indie games that are absolutely wrecking AAA studios is an absolute joy to watch. I think that's mostly the passion to create a great game that does this one thing well vs the corpo mindset of must make the most profitable game possible.
with a lot of AAA studios it isn't even a lack of game design focus - it's a focus on scummy marketing over the game itself. seriously, the monetization techniques in AAA games nowadays is disgusting.
 

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If someone doesn't like something in the "official" rules -- but there is an easy homebrew or 3pp fix for it they would like -- except they only play the "official" rules... then the problem is 1,000,000% that person.
Unless they're stuck in AL or other organized play where those options aren't...well, options.
 

I know. And I hate it. If my introduction to Ravenloft had been through the original module, I would have never have gotten into the setting.

(I don't like forced humor in my SeRiOuS gAmEs.)
TSR loved this kind of dopey humor. It seemed like there was at least one goofy pun-heavy adventure every year in Dragon magazine back in the day. (Always illustrated by Jim Holloway, of course.)
 

Since every game has now been released in the West under its original numbering, the old-school U.S. numbering (FFII for FFIV, "the one with Cecil and Kain") (FFIII for FFVI, "the one with Kefka") is pretty much defunct.
Still confusing to an old timer like me. 🤷‍♂️
 

If a setting's history is done right it can be a gold mine for adventure ideas. But to be so it has to leave questions for the DM (or the players) to ask and then seek answers to - what became of the mad Emperor who suddenly abdicated 146 years ago? Was Abercrombie the lich really destroyed in the Kalt uprising of 1085 or is that just a cover-up? Has all worship of Bane really ended in the local realms? Etc.

There's yer vein of gold. :)
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No thanks. What happened to the Mad Emperor? Give me an adventure complete with locations, stat blocks, mechanics and all the actual work of creating adventures already done or at least mostly done.

I don’t want or need high altitude ideas. I can get those from a thousand sources. I do need pretty maps, art, stat blocks and mechanics to run next week’s session.

And as an added bonus, those maps, stat blocks, room descriptions, NPCs and whatnot can be recycled into other adventures.

My climax adventure for Candlekeep Mysteries repurposed the Darkhold from Dungeon of the Mad Mage. My last adventure where the pcs were exploring a magical mine was another DotMM level. My current adventure features a crashed giff bombard. The hold is a repurposed hold from Salvage Operation from Ghosts of Saltmarsh.

On and on.

I have zero use or want for a bunch yet another three hundred page book of adventure ideas.

The fact that pretty much everything I’ve purchased for 5e has actually been used at my table instead of being read once and never looked at again is one of the biggest attractions of 5e for me.
 

No thanks. What happened to the Mad Emperor? Give me an adventure complete with locations, stat blocks, mechanics and all the actual work of creating adventures already done or at least mostly done.

I don’t want or need high altitude ideas. I can get those from a thousand sources. I do need pretty maps, art, stat blocks and mechanics to run next week’s session.

And as an added bonus, those maps, stat blocks, room descriptions, NPCs and whatnot can be recycled into other adventures.

My climax adventure for Candlekeep Mysteries repurposed the Darkhold from Dungeon of the Mad Mage. My last adventure where the pcs were exploring a magical mine was another DotMM level. My current adventure features a crashed giff bombard. The hold is a repurposed hold from Salvage Operation from Ghosts of Saltmarsh.

On and on.

I have zero use or want for a bunch yet another three hundred page book of adventure ideas.

The fact that pretty much everything I’ve purchased for 5e has actually been used at my table instead of being read once and never looked at again is one of the biggest attractions of 5e for me.
And that's fine, but it doesn't preclude the existence of other material for 5e that is targeted for people other than you.
 



And that's fine, but it doesn't preclude the existence of other material for 5e that is targeted for people other than you.

One third of WotC’s 5e offerings are targeted at you. There is no preclusion at all. There is a lore/setting book on offer every single year. Sometimes more than one.

Please stop pretending they don’t exist. You might not like them, fair enough, but the setting/lore crowd is most certainly not being ignored.
 

One third of WotC’s 5e offerings are targeted at you. There is no preclusion at all. There is a lore/setting book on offer every single year. Sometimes more than one.

Please stop pretending they don’t exist. You might not like them, fair enough, but the setting/lore crowd is most certainly not being ignored.

Eberron and what?

I cannot think of another setting book in 5e that is an actual setting book. SCAG?! I pulled that off the shelf the other day and was blown away by how tiny it is.

Unless you are counting Fizban/Bigby/Guide to Ravenloft?
 

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