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It’s hard to be in awe of the “decades of study and experience” of professional elf-game designers when one man shops like Kevin Crawford consistently release product with demonstrably tighter design, and less systemic issues than the big
Crawford's work is great, but mostly derivative of existing, time tested design (created incidentally by the big companies). That is still design, of course, and novel.approaches within existing paradigms are great, but when WotC does that everyone complains while indie designers who just iterate on OSR or PbtA are somehow lauded as geniuses.

That said, I don't think the D&D design team is brave enough. Monsters of the Multiverse is a perfect example of an opportunity to really iterate and elevate the core 5E paradigm and it was completely squandered.
 

Obviously, you are one of those concerned with overpopulation.

As we all know, cats aren't pets. They are simply beings that live in your house and wait for you to die, so that they can feast on your corpse.
I dunno man. My super loving and loyal Chiweenie will eat my dead lips first because they smell like my last breakfast…

Oh you said DOGS. He is more alien.

#survivalofthegrossest
 


I dunno man. My super loving and loyal Chiweenie will eat my dead lips first because they smell like my last breakfast…

Oh you said DOGS. He is more alien.

#survivalofthegrossest

The dog owners in our neighborhood seem pathologically incapable of not having their dogs run away regularly. The outdoor cat owners in our neighborhood always seems shocked when their little one hasn't found its way home... even when the post in the neighborhood group right before theirs is again about coyotes being seen. The cat lovers also seem offended if it is pointed out that their cats have the same restraint/stay-in yard laws in town as the dogs.

Had a dog growing up - it only ever got out of the yard twice and only went in a bedroom once. Currently we have two small-australian-crested-dinosaurs that have the run/flight of the living room.
 

FFXI: The One That's An MMORPG That Nobody Played
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D&D has a major RTFM problem, exacerbated by YouTube advice and if this Polygon article is any indication it is only going to get worse because of BG3.

RTFM. Seriously.
I consider that less a D&D problem, and more of a player problem. Plus, it’s not limited to just D&D. It’s just more obvious there due to D&D’s ubiquity. Any RPG with any complexity has rhe same issue, in no small part, because the GM is frequently the only player at the table with the rulebook or knowledge or experience with the game system.
And if BG3 penetrates the 5e community enough to help, that’s GREAT.
 

I consider that less a D&D problem, and more of a player problem. Plus, it’s not limited to just D&D. It’s just more obvious there due to D&D’s ubiquity. Any RPG with any complexity has rhe same issue, in no small part, because the GM is frequently the only player at the table with the rulebook or knowledge or experience with the game system.
And if BG3 penetrates the 5e community enough to help, that’s GREAT.
But it isn't going to help. It is going to make it worse, because people who already don't RTFM will assume that things work at the table like they do in BG3, and in many cases they don't. (In some instances, they probably should, but that's a different issue.)

5E isn't the most complex D&D but it isn't the least, either. People need to RTFM when it comes to what their character can do. That is both their class and spells or whatever, but also the basic rules of the game. And in my experience, people willing to play something else in a long term campaign (so not including con games or one shots here) are willing to put in the work. Many, many D&D players simply will not.
 



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