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Ok, so I had to create an account and replay just because of this....

7. Civ 6. Before this game came out the Civilization series was easily my top favorite game of all time. Now I probably won't ever play it again, I have found CK3, EU4, Vicky3, HOI4, and Stellaris. I should probably thank this game for that but no, f*k this game.
6. Civ 3. Only here because I don't really remember much of this one, I know I played it, but it was probably out shown by my #1.
5. Civilization. The first, I have so many great memories, mostly of epic wars against Shaka.
4. Civ 5. This one was so much fun once they released a lot of expansions to actually make it a decent game. I don't know how many times I played as Venice, but it was a lot.
3. Civ 2. This one was a massive improvement over Civilization, it had a map builder, everything I wanted changed from the first was changed, it was great. This would be even higher if I had known how to mod at the time. I played this one sooo much, spent most of a summer or two with this game.
2. Civ 4. Yup, the best of the Civ games. Played much of this multiplayer as well, so much fun.
1. Call to Power. Yup, everything about these games are things that I miss in the Civ games that came after. Enormous parts of what makes up history are just missing with out Slavers/abolitionists, spies, televangelists, trade routes and piracy. Civ 5 gave some distant nods to some these but not in nearly as satisfying of a way. This game had layers, not just military might, and you had to build defenses against them all. And that is all before we get to the future stuff: cyberpunk distopia, under water cities, space cities, AIs that can control your population or rebel against your rule. There were just so many great ideas here....

^2

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A more D&D centric opinion:

D&D settings are terrible.

One of the things I thought worked for the recent movie was that it took the setting about as seriously as the setting writers do.

As a small example, everyone is assumed to be able to read. Now that is really weird given the quasi-medieval setting. For what reason are these people learning to read? Who is teaching them? What are they reading on a regular basis, before the invention of the printing press? Are there religious texts people are expected to read? I don't know and none of the settings tell you any of this.

There are plenty of other things that bug me: no actual names for the currency, where are the farms and small towns that supply food to those big cities, how do those small towns get by with so many monsters constantly wandering about.....

It bugs me, I'm probably weird.

^2
 


A more D&D centric opinion:

D&D settings are terrible.

One of the things I thought worked for the recent movie was that it took the setting about as seriously as the setting writers do.

As a small example, everyone is assumed to be able to read. Now that is really weird given the quasi-medieval setting. For what reason are these people learning to read? Who is teaching them? What are they reading on a regular basis, before the invention of the printing press? Are there religious texts people are expected to read? I don't know and none of the settings tell you any of this.

There are plenty of other things that bug me: no actual names for the currency, where are the farms and small towns that supply food to those big cities, how do those small towns get by with so many monsters constantly wandering about.....

It bugs me, I'm probably weird.

^2
That's what you get when people look at the setting and say not to worry about those details, because "it's just a game." ;)
 


Perhaps a bit harsh toward the abominations that shouldn’t exist? ;)
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Is it even an unpopular opinion?! :D
 

There's a thing you can run into after you've GMed long enough where you tend to get bored as a player because you're not constantly involved. I used to think it was just me but I've heard other GMs say the same thing.
Thankfully, I’ve never had that issue.
 



A more D&D centric opinion:

D&D settings are terrible.

One of the things I thought worked for the recent movie was that it took the setting about as seriously as the setting writers do.

As a small example, everyone is assumed to be able to read. Now that is really weird given the quasi-medieval setting. For what reason are these people learning to read? Who is teaching them? What are they reading on a regular basis, before the invention of the printing press? Are there religious texts people are expected to read? I don't know and none of the settings tell you any of this.

There are plenty of other things that bug me: no actual names for the currency, where are the farms and small towns that supply food to those big cities, how do those small towns get by with so many monsters constantly wandering about.....

It bugs me, I'm probably weird.

^2
These are all things I consider in my homebrew campaign settings, and one of the reasons I just can't accept standard D&Disms like "Common".
 

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