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I can't speak to 1e but since @Hussar referenced a 2e fighter having the ability to swing 3 times every other round, I'd also note that the fighter would need to be 13th level to do that so not that shocking a 7HD monster isn't much of a threat. It also seems TSR agreed with @Lanefan that hill giants needed buffing, because in 2e they had 12 HD so unlikely that 13th level fighter is mowing through that in 1 round unless they rolled really well on damage and the DM rolled really poorly for the HD.

2e fighter with long sword and short sword can attack three times at first level with no penalties.

Note, I said nothing about every round.

They can do the same in 1e. Although with some attack penalties.

True hill giants got buffed in 2e. Wonder why? If characters in 1e were doing so little damage, why did the almost double a giants hp?
 

RPGs are escapist fantasy. It’s no surprise that picked-on nerds throwing dice in a basement quickly ditched the hard-scrabble early style of play for power fantasy and epic storytelling.
That's not why. Everyone likes power fantasies: nerds, jocks, popular people, rich people. Everyone. It is embedded in our DNA. The oldest story we know of is a superhero fable.
 


RPGs are escapist fantasy. It’s no surprise that picked-on nerds throwing dice in a basement quickly ditched the hard-scrabble early style of play for power fantasy and epic storytelling.
I tend to think most RPGs, especially the most popular one, are adolescent male power fantasties. And that's okay. Even games like White Wolf's Vampire turned into adolsecent male power fantasies despite the intentions of its creators.

What were they expecting, if I may ask? What you describe seems like a standard genre convention to me.

I asked that question, and the long and the short of it is the player really didn't give it much thought. I like him, but he's more the type of player who is into the combat aspect of RPGs than he is the roleplaying aspects and he just didn't consider what being a mutant meant within the context of the setting.
 


They work because they are novels. Gaming is not a novel.
In this case, I don't see why it can't be done. A setting has multiple languages. The PCs know some of them, and find alternative ways to cope, a translator, magic, hand gestures) when they don't. This is not too much to deal with IMO.
 




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