Baron Opal II
Legend
Tedium? No. Adding something undesirable to control access or utility of a class feature seems self-defeating.
I think that material components these days should have one of three purposes:
I think that material components these days should have one of three purposes:
- Gatekeeping / Adventure seed (plane shift - the key is special, how do you get one?)
- Enforced rarity (secret chest - "powerful magic" requires special expenditures.)
- Ad hoc enhancement (+1 per die of damage for lightning bolt with a thunderbird feather.)