D&D (2024) Fighter (Playtest 7)

Not just a chair. Trees, limbs, stones, little animals, little children, big children, random strewn about pieces of armor, and so on. It's a FUN SUBCLASS. It isn't about being a real brawler, it's about being a fun WWE wrestler OR a brawler OR a pugilist, etc
 

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If I were prepared, I would not need to improvise. That is certainly true for the weapon I show up to a fight with.
Improvised weapon as a rules object does not mean "made up on the spot" per se. So an artisans tool like a Blacksmith's hammer can be something a given Brawler (pwrhaps a former Smtih, like Perrin Aybarra) carries around ans will use in a fight, which isn't a Warhammer or Maul, but is a permanent "improvised weapon". In essence, it's actually free carte blanche to simply mix and match weapon masteries at will.
 

Popularity being more important than critical thinking is why politics has been a disaster for decades. But since we're going with gut, I will downvote warlock into oblivion because they insist on keeping a broken system like pact magic.
And thank goodness you have only one vote to downvote what is far the best designed caster in 5e.
 


At 3rd level you can have a pair of light weapons that can each apply one of sap, slow, or vex, and you can choose which one each time you attack. That’s very close to having perma-advantage and a mini-blur. Or with a two-handed weapon with reach and your choice of cleave, push, or topple. I think that’s less good, especially if you can’t convince the DM to let you get at least a d8 damage die on it, but it’s still pretty solid with Sentinel (or did that feat get nerfed? I can’t remember.)
You mean the way you can get perma-advantage from a rapier?

But it gets worse in this mess of a subclass. At level 10 you get to grapple someone as a bonus action and get advantage against a grappled foe. At this point slow is almost useless on a grappled foe. Vex is utterly useless when you already have advantage. And sap only triggers once. Of course you can't grab someone if you have a weapon in each hand.

That said Sap is a good property and can't normally go on either light or thrown weapons.
 

Not just a chair. Trees, limbs, stones, little animals, little children, big children, random strewn about pieces of armor, and so on. It's a FUN SUBCLASS. It isn't about being a real brawler, it's about being a fun WWE wrestler OR a brawler OR a pugilist, etc
WWE wresters German Suplex.

I don't see no rules for German, Vertical, Fisherman, Belly to Belly, Back, or Side suplexes.

Not even Northern Lights.

Hitting people with chairs is against the rules outside of a No DQ or Hardcore match.

Now if the Brawler could chop a dragon, shout WOOOO!, and deal 2d6 psychic damage.... I'm all for it.
 

You mean the way you can get perma-advantage from a rapier?
The difference is, the rapier only gets vex except in the hands of a level 9+ Fighter, and even they can only change that on a long rest. The Brawler gets a pair of light weapons that they can change the Masteries of every time they attack. That’s some serious versatility! You could, for example, open with sap or slow and if that misses you have a second chance with the off-hand attack, but if it hits you can follow up with Vex instead. Or you could start with vex to make your off-hand attack more likely to hit, and then Vex again so your first attack on your next turn has advantage. Or if the target has low AC anyway you can just sap and slow and not bother with vex. You get to decide this every single round, and it just gets even more versatile once you have Extra Attack.

Again, I think the two-handed improvised weapon looks weaker unless you can sweet talk your DM into letting you get a d10 damage die with it. But it does become the stronger option at 15th, when you get a guaranteed d12 and two masteries at once. d12, reach, topple, and cleave if there’s two targets in range or push if there’s only one is pretty crazy.
 

Improvised weapon as a rules object does not mean "made up on the spot" per se. So an artisans tool like a Blacksmith's hammer can be something a given Brawler (pwrhaps a former Smtih, like Perrin Aybarra) carries around ans will use in a fight, which isn't a Warhammer or Maul, but is a permanent "improvised weapon". In essence, it's actually free carte blanche to simply mix and match weapon masteries at will.
yes, but that changes nothing for me, when I go to a fight, a bring a real weapon, not the next best chair leg (or blacksmith hammer).

I mean, if some like it, go for it, to me it will always be the unprepared town-drunk who grabbed the closest thing when adventure came to him. As I said, not an adventurer, let alone a hero.
 

At 3rd level you can have a pair of light weapons that can each apply one of sap, slow, or vex, and you can choose which one each time you attack.
With a shortsword and club I can already apply slow and vex, and since I can change both of my weapons with two weapon fighting for free you can easily bring out a few different weapon combos to apply what effects you want (and shortswords do more damage than a light improvised weapon). If this was a first level ability where money was really tight than I could maybe see that but by 3rd level you should have enough to afford a few basic weapons.

Looking over the list it seems that only the Sap benefit is the "true benefit", as I can't find anyway to get that on a light weapon until much higher fighter levels.
 

1) Weapon masteries - you are right that that factors in, but I give high odds Weapon masteries get ULTRA NERFED before they go live. Like nerfed to the point where most of them might as well not exist and just add needless extra book-keeping. You seem to be believing they're going to go live in or very close their current. I do not believe that. If they do, then yes, things look up a fair bit for the Brawler and for martials in general in combat - in fact martials might even get slightly OP in combat (honestly fine and fair given the decades for which that wasn't true!).
considering

  • Weapon Masteries have already scored well into their acceptable range.
  • We have now seen them over several packets mostly unchanged.
I would take those odds.
 

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