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An interesting question.

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5e 'balance' is not nearly tight enough, or consistent enough, to worry about it.
In theory, yes. Try telling that to the people who make 3pp content for 5e and are terrified that anything that even looks like it might be on par with WotC's stuff in power will lead to people running from their "OP" product.
 

Then why do so many attempts to balance a concept mechanically lead to that being less fun in play?

Because it almost necessarily leads to homogeneity.

By chipping away so that two things don’t do more than one another you usually end up with different labels on the same thing (in the worst case) or limit choices in others.

Real differentiation means two things won’t be balanced in all situations
 

In theory, yes. Try telling that to the people who make 3pp content for 5e and are terrified that anything that even looks like it might be on par with WotC's stuff in power will lead to people running from their "OP" product.
I've never encountered anyone who claimed it was 3PP being too conservative, rather than WotC.

In any case, the reality is that the ONLY balancing factor worth worrying about as a GM or designer is not breaking bounded accuracy (including action economy). Nothing else in the game is balanced in any way that actually matters. Go nuts.
 


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