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They'd need to combine more spells, like they did with Bigby's hand. Or even completely rework spells altogether, so that you learn the "throw fire" spell, so with a 1st-level slot, it acts like burning hands; with a 2nd-level slot, it acts like Aganazzar's scorcher; with a 3rd-level slot it acts like fireball, and so on. This would make a lot of sense, lore-wise, since lots of fantasy fiction assumes that their spellcasters progress in a manner like this. You could probably cut the spell list in half or more by doing this.

And/or they could go back to "chance to learn spell," thus ensuring that not everyone will end up with the spell list.
I miss chance to learn spell.
 

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Me too. Not the maximum number of spells you could learn, but the chance to learn them.

It'd be super-easy to implement in 5e. DC 10 + the spell's level.
Presuming proficiency applies, it is an almost trivial check even for higher level spells. I'm not sure that would solve the problem.
 

Last I saw posted here, 50 million was historical and 30 million was a current estimate.

When I just did a little searching around, I didn't see anyone suggesting 30 million. I saw one estimate of $13.7 million, for what that's worth.
 

Me too. Not the maximum number of spells you could learn, but the chance to learn them.

It'd be super-easy to implement in 5e. DC 10 + the spell's level.
True. You just have to get past the general rule that players always resist any houserule that objectively makes their PCs less powerful.
 





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