Yaarel
🇮🇱 🇺🇦 He-Mage
Heh, even Eberron can benefit from a cleanup.There are no less than three main drow cultures in Xen'drik - and as the continent is very much treated as an largely unexplored land of mystery from the perspective of Khorvaire, almost certainly more.
Both the Sulatar and Umbragen have magical traditions on par with, if not surpassing, those of Khorvaire (the secrets of elemental binding that allow for airships were stolen from the Sulatar, for example), and while the Vulkoori/Qaltiar are generally tribal warriors who worship nature spirits, I would hardly call any of them primitive.
5e Eberron (Rising from the Last War) seems ok. In Eberron all Elves originate from Eladrin who Giants captured and enslaved. A few sentences raise eyebrows: "The mage breeders of the giants bound magic into the elves who remained loyal to them, forming the drow − assassins bred to prey on their other kin."
But the Eberron fan sites sometimes seem more problematic. Fan sites tend to collect and feature anything ever said about the setting. Things from earlier editions that in hindsight seem less helpful remain in full force even now, as part of the fan site worldbuilding.
For example, the wiki at fandom .com gives the impression as if all Elves of the Drow cultures are evil.
• Vulkoori are jungle tribes who worship an Evil scorpion god.
• Sulatar are isolationist fire mages who hide away until they acquire the power to rule the world.
• Umbragen who inhabit the Khyber (Underdark) wield a kinda-sorta Evil Shadowfell magic that corrupts their souls.
Not exactly an affirming portrayal of ethnicities here.
5e quietly retires some of this objectionable stuff. But it is out there in cyberspace. WotC cannot and shouldnt try to control fan sites. I do think it would be helpful for WotC to offer some official advice for how fan sites can handle some of the difficult content. I feel the website contributors would be happy to have this advice as part of the overall effort to collect and feature anything ever said.
It is a normal challenge that any culture deals with − including the cultures of D&D players: adapt to the future while preserving authentic continuity with the past.