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Needs more pineapple.

1. Behold! Pineapple Upside Down Pizza!

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2. Abandon all hope! Pineapple upside down ice cream cake!

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Really, you should know better by now....
 

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Someone mentioned Fiasco, it's clearly a parlor game, but I've heard it described as a better introduction to RP than D&D....

Yeah, I've heard the same.

🤔 Interesting. I get a very different impression from them, and the Forge, generally. They seem to me like they're looking for answers about the relative popularity and success of the many TTRPGs that have come out over the decade. Like, why is D&D so successful? Well, clearly, simulationism is super-popular. But Champions is hella simulationist, how is it not pupular? Well, it's purist for system, the popular simulationism is more about exploration, which D&D does well.

But, I also conclude it's not useful, since the success of TT games is primarily a marketing question.

That's kind of the same thing as the is-ought problem.

Nod. There's a lot of thought about the RP in TTRPGs, I guess since that's what sets them apart from other TT games. But RP is, itself, maybe not so easily defined? In usage outside the hobby, you'll find it in psychology, as an exercise to give you insight into someone else's PoV or feelings, and, of course, roleplay is totally a thing in The Scene, among swingers, and for vanilla couples just looking to spice things up....

But, the context of a TT game is pretty different from either of those. ;)

Yeah, and then you have very old games like Kriegsspiel where the goal of the war game is to pretend that the events of the game are really happening. This one is explicitly trying to be a simulation, but the players still have to suspend disbelief to do it.

I think Colville's video on Roleplaying makes a decent stab at the range of roleplaying we see in traditional TTRPGs like D&D, but I'm not sure how well they translate to other roleplaying games. Especially those I've not played.

I also think Paranoia might a good place to examine because it's a parody of TTRPGs as much as it is a TTRPG itself. By doing things intentionally wrong, we might see more clearly what things are. But even then, it might be

OK, what do you mean by subgames and a functional approach?

This... is probably worth a thread on it's own, as I've got about 2,000 words written answering you.

It's not anything groundbreaking or anything, but I'll tag you when I post the thread.
 



Can't wait for the TTRPG discourse to come up with the next word that explains what I've been doing all along.

Technically, you need to wait for the TTRPG discourse to come up with the next word that explains what you've been doing all along WRONG.

That's why the words keep getting invented, right? We need fancy words to tell you, in the words of Steve Jobs, that you're holding it wrong.
 





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