D&D (2024) Bonus Unearthed Arcana Reveals The Bastion System

A 'bonus' Unearthed Arcana playtest document has appeared, and it shows off D&D's upcoming Bastion System.

This October, we’re bringing you a special treat. While we’re continuing to develop and revise public playtesting material for the 2024 Player’s Handbook, we’d thought you’d enjoy an early look at what we’re cooking up for the 2024 Dungeon Master’s Guide.

The coming Dungeon Master’s Guide will be the biggest of its kind in decades and contain an assortment of new tools for DMs and their tables. In Bastions and Cantrips, we’re showcasing one of these tools, the Bastions subsystem. Dungeon Masters and their parties can use this subsystem to build a home, base of operations, or other significant structure for their characters.

And if you’re raring to test out more character options, we’re also including revisions for 10 cantrips in this playtest packet.


 

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It's not that it obviously needs work, it's more that there's base assumptions there that, again, make you wonder what game WotC are playing.

But, if they're going to put it in anyway, I'm glad they put it out as a playtest so we can at least try to comment on it before it's printed.
What assumptions are they getting wrong, in your estimation? I know the system seems pretty well in line with the game I'm playing, other than the fact that we give less treasure than recommended because there is little reason to have treasure anyway, and this would send us back the other way while giving ways to have rewards just go to our bastion instead of handwaving how we are carrying around 300lb of gold or whatever.
I think that customization is less needed if people can shop the Monster Manual, if both are open, but some would be nice.
I disagree, because the people who want customization don't always want a list of pre-customized packages. The point, for many of us, of templates, is to still have plenty of options to make a panther not feel like a bear without needing pages of statblocks of panthers and bears and every other beast imaginable.

My group will still end up homebrewing wild shape forms if it goes to print very similar to what we last saw, even if they bring back the terrible attempt at templates they used before.
They finally fixed True Strike!

But it's weird that True Strike does Radiant Damage and Shillelagh does Force damage. You would think it would be reversed.
I wouldn't expect either to do radiant damage, actually. I'd have assumed force for both, since apparently "magical bludgeoning damage" is weirdly just not on the table.
No, I didn't, and it's extremely rude to tell someone with severe ADHD that they're lying about not understanding a word. Didn't you do this before sometime? Or was that someone else?
No, it isn't. No one is obligated to remember that you, or I for that matter, have ADHD, nor how severe it is. I have had days recently when I couldn't work. I literally went home at lunch and was grateful that I have plenty of PTO and a good manager, and I was able to take the rest of the day without issues, but I've mostly not had those in my adult life, and just had to desperately try to keep up with a shadow of my normal work performance. Before I got medicated, I routinely had bad work reviews that I knew where because of the symptoms of ADHD and not because of any lack of work ethic, knowledge, etc, but could do nothing at all about that fact.

As I've told you before, most people don't remember interactions with someone online from months or years ago well enough to tell you who said something some time about ADHD, much less the context of it. So, acting like everyone knows already and is debating with you in full knowledge and understanding of what your brain saddles you with in a discussion is completely unreasonable and in fact quite rude.

And this particular case I have a hard time thinking happened because of ADHD, rather than the same sort of "no that wasn't obvious to everyone else, actually" dynamic that plagues online discource regardless of how spicy the brains involved are.

COnsidering how often people have to ask you to stop being rude and condescending, maybe try to have more patience to figure out what people are actually talking about before jumping to the "they're being ableist" conclusion.
Seriously? This is true? Ha ha ha yikes. Free magic items/effects and a save/Ress point. They actually did find a way to make 5E D&Ds combat even easier.
Neither is free. Both are limited, and have a cost. The magic item function has a cost based on rarity, and anything rare or higher is level gated. Res has a fairly high cost in BP and you can't use it again until the next time you level. And you're back at your Bastion, which might be a long ways away from the adventure.

Neither makes combat easier. If you find combat to be too easy, you or your DM if you're playing can fix that, even while using the guidelines in the rules.

You just have fewer encounters that are all Deadly. It's literally a trivial change to make. Easy combats are a choice for any group with more than 6 months experience with the game.
Blade Ward is now a reaction to give disadv on someone attacking you. That's... a poor man's Shield, so this is a must-pick now, thanks, hate it.

Friends is just a no-slot-cost Charm Person now? Wow.

True Strike is now the 'I need radiant damage' cantrip, but Clerics don't have access to it, but Bards do.

Oof.
Oof indeed. Blade Ward is not even the first at-will way to impose disadvantage on attacks as a reaction. It's nowhere near just a plain opportunity attack for any spellcasting warrior, absorb elements or actual shield, or any number of class specific reactions. Disadvantage just isn't that powerful.

Friends is short duration, and is weaker than Charm Person. Charm Person lasts 60 times longer, doesn't require concentration, changes the target's attitude toward you beyond just giving it the Charmed condition (Charmed only makes them unable to attack you and gives you adv on social checks), can be used in a fight with disadvantage rather than having a bunch of "the target automatically succeeds if XYZ" exceptions, it's just a hugely more powerful effect.

Clerics don't need to get all radiant attack spells that exist. Some can be arcane or primal. The Cleric certainly wouldn't be weird to have the cantrip, but it's far from an issue of any kind for them to not get it.
I'm not even sure if the horde necromancer is viable for PC necromancers. Even video games try to keep the number of PC summons down due to how that adversely affects frame rates, and likewise in TTRPGs, summons tend to slow down the game. So having a necromancer who manages a massive horde of undead may sound great on paper but be a nightmare in practice, especially if turns the player from a master of undeath into more of a book-keeping accountant of summons.

There are probably better ways to translate the contemporary archetype - e.g., more temporary spell effect summons - but I'm not sure how willing WotC is to explore those options on account of maintaining "tradition" and "iconic" spells.
You just gotta make the horde a unit, it's attacks are one aoe save vs damage effect, and it has bonus damage that it loses along wth size, as you reduce it's HP.
 

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So they’re going to put in save and respawn points. I definitely want D&D to learn from video games to improve design…but I’m not sure save & spawn is a great addition to the game.
Well, no, they aren't doing that. A save point would reset continuity to the save point when activated, which would be some wild epic wizard stuff, and a spawn point would be far less limited in use frequency.
 

Re the option of players who share a Bastion.

The UA says: "Multiple characters can combine their Bastions to form a single large structure."

This seems an ideal. So if the co-owners are a Wizard and a Fighter, the Wizard can have library area or wing of the Bastion for magical research, while the Fighter has an area with a barracks. And so on.
Making a dungeon, basically, lol.
 

I disagree, because the people who want customization don't always want a list of pre-customized packages. The point, for many of us, of templates, is to still have plenty of options to make a panther not feel like a bear without needing pages of statblocks of panthers and bears and every other beast imaginable.

My group will still end up homebrewing wild shape forms if it goes to print very similar to what we last saw, even if they bring back the terrible attempt at templates they used before.
Yeah, there is definitely a balance point they need to find to help guide the decision-averse while still providing options.
 

Re the option of players who share a Bastion.

The UA says: "Multiple characters can combine their Bastions to form a single large structure."

This seems an ideal. So if the co-owners are a Wizard and a Fighter, the Wizard can have library area or wing of the Bastion for magical research, while the Fighter has an area with a barracks. And so on.
Indeed, though I'm still wrapping my brain around all the interactions. As best I can tell you have zero Bastion Defenders if you don't have a Barracks. But on the other hand, all having zero defenders when under Attack does is shut down two Facilities for a couple Bastion turns, unless the DM picks a result you only have a 5% chance of rolling an Attack result, and you don't even roll on the table unless you're on an extended trip and default to Maintain.

So it's not like having a Barracks is absolutely mandatory. It helps, even if you're going for a public house with a Gambling Den and a Theater. Just stipulate that the Defenders are bouncers, ready and willing to face off a street gang that tries to bust up the place. But I wouldn't say you absolutely had to have a Barracks on a stand alone Bastion.

Still, pooling resources with the party is probably a good idea, unless you each want to do your own thing. One Barracks to cover everyone is a good investment. But I'm not so sure about the Armory. That second Facility and the gp cost just to make your Defenders better seems like overkill, unless the DM is scripting more frequent Attacks as part of the story.
 

Compare Blade Ward to Shield. Shield is cast in response to a hit from any sort of attack, adds a +5 to AC, and applies to all further attacks until your next turn. Blade Ward has to be cast before the attack roll is made and only works on melee attacks, gives Disadvantage which depending on target number is worth between +5 and +1, and only applies to the one attack. That's sufficiently weaker and narrower than it probably qualifies as a full step down from Shield.
It is, absolutely, a step down from shield. But is it a must have among your list of cantrips? If so, it may be too good compared to other cantrips. It can certainly be a good defense against sneak attacks - after all, a shield raises the AC but disadvantage negates the sneak attack damage.
 

Some of them got improved... ahem... a bit too much. And the nerf to shocking grasp is just weird, I have no idea why they felt that spell needed a beatdown. But overall I'm very glad to see them tackling the vast disparity in power among spells.
I believe this is because WotC is switching from legendary actions to multiple reactions for monster. A cantrip shutting down all of the monster’s reaction options for its three reactions per round would be crazy powerful for a cantrip.
 

Interesting bard isn't getting a revision. Guess we're getting 2014 spellcasting and magic secrets verbatim.

Or maybe they will just Sorcerer, Cleric, and Druid spell lists?

I really wish Jeremy had spells out how the Bard would handle spell lists and power sources going forward at least.

Anyway the Bastion system should have a Inn/hotel/feasthall option, we're you host guests, the ability to hire live entertainment for your pub.

It also needs to discuss things like mobile bastions (Spelljammers, Walking Castles, Ships, Traveling Circuses, etc...), a Ritual Casting Room, maid/butler/masseuse/Chef and other pampering Hirelings maybe tied to basic rooms, washrooms should be treated like closets, just a carve out a chunk of your bedroom to as act as a washroom,unless it's a truly opulent spa kind of deal.

Also how spells with permanent benifits like Mighty Fortress, Temple of the Gods, Major Illusion, Glyth of Warding, Planar Ally, etc..., work with Bastions.

Also what if the location you choose to put your Bastion has region specific rules, like Undermountain, Sigil, Gatetowns, Hell, Astral Sea, Wildspace, etc....

What if you want to use Bastion rules with a preexisting structure, like Spelljammer, Boat, Trollskull Tavern from Waterdeep: Dragonheist, part or a Dungeon (like the Manorhouse like part of Undermountain), etc....,
 

It is, absolutely, a step down from shield. But is it a must have among your list of cantrips? If so, it may be too good compared to other cantrips. It can certainly be a good defense against sneak attacks - after all, a shield raises the AC but disadvantage negates the sneak attack damage.
If we're judging it by must have status, be sure you're evaluating it in the new meta and not the old one. The reason they're revising a lot of the cantrips is that most of them were worthless and there were only a short list of viable picks. So of course these new cantrips are way stronger than the old average. The old average was terrible and they're trying to bring it up.

You have to compare Blade Ward against the other improved cantrips here and the relatively small number that most classes get to select. Yes, Blade Ward is very good. Do you think you're going to be in melee enough that you really need it? Need it when you may want Fire Bolt for your long range attack, Poison Spray for your stronger short range attack, and Acid Splash as your AoE cantrip? I don't know about you, but that looks like a hard choice to me.
 

Sounds like you have some good feedback to give!
It's very hard to give that with the system for feedback they have, though.

Because like, how am I supposed to rate it? I don't want to give it like "I hate this", because they'll count that as "purely negative" just add it to the pile for deleting Bastions entirely. I don't want to give it a high rating because it's rubbish, as is, just a good idea, and giving it a middle rating isn't very helpful either, because again it makes it seem like I'm "meh" on the idea.

I guess maybe I give the Bastions overall like, maximum score and then minimum score to every single element inside it?
 

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