Yaarel
🇮🇱 🇺🇦 He-Mage
Yeah. There is a decent sense of how much design space a cantrip is worth.Overall, I really like these changes and hope the underperforming leveled spells will get a similar treatment. Especially when it comes to choosing attack cantrips, I think the updates do a good job of making more options competitive Firebolt while also avoiding power creep beyond it.
Blade Ward raises eyebrows, but I will think on it before judging it.
Heh. I prefer to completely replace True Strike, pretend the 2014 version never happened, and never speak of it again.I do think that, while the playtest version of True Strike is a good option, it isn't the same spell as 2014 True Strike in any meaningful sense. I'd prefer to treat it as a new spell with a new name and then consider whether there's a way to make a cantrip that fills True Strike's original accuracy-boosting niche viable.
Tho I agree an accuracy design that is balanced is appealing if possible.
Guidance is a good comparison, since +1d4 feels similar to the Advantage that the Charmed condition gives. The main difference for Persuasion is, Friends also guarantees while the target is Charmed it wont attack the charmer.As for Friends, with the catastrophic drawback removed, I think it's worth asking how large a bonus to social interactions it's really appropriate for a cantrip to give. My answer would be something on the order of +1d4 to a roll, which is of course what you can already get by casting Guidance before the interaction.
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