Oofta
Legend
D'oh! Could have sworn they were immune!I think my MM says resistance for gargoyles.![]()
D'oh! Could have sworn they were immune!I think my MM says resistance for gargoyles.![]()
Oops, you're right.even that wouldn't work. the piercing weapon would have to be magic.
A caster party can certainly defeat a Rakshasa. The Rakshasa can't be directly affected by spells below 7th level, it's true. That doesn't mean you can't summon monsters to beat it to death. You could trap it behind a Wall of Force or a Forcecage. You could teleport away from it.
Heck, given that it's a CR13, you can just blast it with your 7th+ level spells, since 13th level casters have those. IME, spell resistance doesn't mean much against high level casters unless they target a strong save.
An all martial party without magic weapons would find a Rakshasa basically impossible, unless at least one of them is good aligned and has a piercing weapon (and thinks to use it). If they manage to run away and it lands it's curse on them, they can't even rest until they get a remove curse cast on them.
Yes, a Rakshasa could give an all caster party some trouble (or at least could force them to use some of their more valuable resources). It's a challenging encounter, but far from unbeatable for casters. For martials though? Better hope you picked a good alignment and have a bow or spear, or you're hosed.
Let's look at an all martial party. A 20th level battle master fighter, samurai fighter, berserker barbarian, and assassin rogue. No magic items
.How do they take down a Demilich (CR18, which should be an easy encounter)? It's immune to non-magical weapons.
The mummy rot from a CR15 mummy lord would be a death sentence if they can't find an NPC to cast remove curse on them (or simply can't reach them in time - no access to teleport).
If most of them are strength based, even CR 3 manticores could give them a hard time (because strength based ranged weapons have a pitiful range).
Since javelins only have a maximum 120' range, the manticores can move away after they attack and perpetually remain out of range, allowing only a readied action at disadvantage to counterattack. Admittedly, this is not nearly the same issue for dexterity oriented martials.*
I would argue that the half damage from resistance is part of the challenge of the creature. When I handed magic weapons to the group the first time I ran 5e, encounters became waaaaay too easy.There are a handful of core 5e MM things martials with no magic flat out can't hurt.
Couatl, Demilich, Kraken, Lycanthropes*, Mummy Lord, Rakshasa, Androsphinx. Lycanthropes can be hurt with silver or magic weapons.
Any monsters from the 5e MM with nonmagical weapon immunity that I missed?
Martials with no magic can kill every incorporeal monster, every demon and devil, every undead but the demilich (vampire is especially tough though with both resistance and 20 hp regeneration if no radiant) out of the MM.
Resistance is common and makes non magical martials half as effective, which is a decently big deal, but that is qualitatively different from can't do anything against.
Again, those few encounters that are that troubling have other avenues. This is an RPG, you don't have to fight everything you meet. Those few monsters are a non-issue.A caster party can certainly defeat a Rakshasa. The Rakshasa can't be directly affected by spells below 7th level, it's true. That doesn't mean you can't summon monsters to beat it to death. You could trap it behind a Wall of Force or a Forcecage. You could teleport away from it.
Heck, given that it's a CR13, you can just blast it with your 7th+ level spells, since 13th level casters have those. IME, spell resistance doesn't mean much against high level casters unless they target a strong save.
An all martial party without magic weapons would find a Rakshasa basically impossible, unless at least one of them is good aligned and has a piercing weapon (and thinks to use it). If they manage to run away and it lands it's curse on them, they can't even rest until they get a remove curse cast on them.
Yes, a Rakshasa could give an all caster party some trouble (or at least could force them to use some of their more valuable resources). It's a challenging encounter, but far from unbeatable for casters. For martials though? Better hope you picked a good alignment and have a bow or spear, or you're hosed.
One is more common than the other.You seem to be assuming Batmans levels of preparedness for your wizards. If you happen to have a bunch of summoners it's fine. If the fight happens in an area covered by Private Sanctum which stops summoning, they're SOL. If they put the Rakshasha into a forcecage, it just dominates someone or uses uses suggestion to get rid of it. Or any number of other things. It's not that clear cut.
But again, we can come up with edge cases that will never happen. It doesn't matter. Positing an encounter with fighters that have no magical weapons against a creature immune to magic is the equivalent of positing a wizard encounter in an anti-magic zone.
No magic weapons for a 13th level party is "common"? In what universe? Because that's not the case in any game I've ever played.One is more common than the other.
And that is before you get to flight and teleportation.
Issue is half the MM becomes extremely hard or near impossible to fight without magic.
The game was designed for martials to have magic items or supernatural features despite what WOTC says. The argument is a which one.
Or it just plane shifts out and comes back when the wizards are unaware and low on resources.You seem to be assuming Batmans levels of preparedness for your wizards. If you happen to have a bunch of summoners it's fine. If the fight happens in an area covered by Private Sanctum which stops summoning, they're SOL. If they put the Rakshasha into a forcecage, it just dominates someone or uses uses suggestion to get rid of it. Or any number of other things. It's not that clear cut.
I mean flying, teleporting, and nonmagical resistant/immune are more common than magic resistance/immune.No magic weapons for a 13th level party is "common"? In what universe? Because that's not the case in any game I've ever played.
It's not designed for either no matter how much you insist it is.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.