Unpopular opinions go here

Status
Not open for further replies.
But like everything, there can be a lot of sort of so-so films that are still worth your time; but if you see a score of 18% are you going to assume its so-so?

Basically, per se, I consider the RT ratings worse than useless; they're often outright deceptive in either direction.

The less I look at things like this before I see a film, the more In enjoy watching movies I find.
 

log in or register to remove this ad



The less I look at things like this before I see a film, the more In enjoy watching movies I find.

I actually found the Metacritic ratings semi-useful--as long as I looked at both the critical and regular viewer ratings (and watched out for cases of gaming them). Individually there could be problems, but if both critics and the public liked something it was probably worth a look, and if both hated it it was probably best to take a pass.
 

But like everything, there can be a lot of sort of so-so films that are still worth your time; but if you see a score of 18% are you going to assume its so-so?

Basically, per se, I consider the RT ratings worse than useless; they're often outright deceptive in either direction.
I guess I'm not going to lose sleep over so-so films, but RT isnt my only source either. I consider word of mouth and my own basic interest as well. I do find the RT ratings very useful when it comes to comic book movies, mystery suspense, or anything that has a large body of work that attracts many critics. 🤷‍♂️
 

Fewer, not less. Fewer is about numbers of items, and less is about quantity of a single thing.

If the old edition of a game had 97 distinct classes and the new edition has 4, it has fewer options. If it had 80 pages of GM support, and now has 2, it has less advice.

If you used to have 35 books about the Cthulhu Mythos and you get rid of half of them, you have fewer books. If you had a 55-gallon drum of Vernor’s ginger ale and have drunk half of it, you have less soda.

Thank you and good day.
 



Unpopular opinion:

It's entirely possible that the people that make the thing you like, be it Star Wars, D&D or something else, understand the property better and are more passionate about it than you.

Thing is though that, especially with games more than any other art form, cease just being the brainchild of their makers once they're out in the world.

Game developers have to be conscious of what a games audience is making of it, because if theres a disconnect between the developer and the players, its going to cause a lot of problems.

This is part of why game design is considered to basically just be all about practicing empathy (not merely having it; there's a difference).

But that said, its also true that just because you're a part of audience doesn't mean you'll always have your preferences satisfied.

That is why its generally good to not have monopolies, and why, IMO, this whole debacle with DND going and staying "open" has all been a big exercise in self-defeat.
 

Unpopular opinion:

It's entirely possible that the people that make the thing you like, be it Star Wars, D&D or something else, understand the property better and are more passionate about it than you.
What fans don't realize is that those people get over ruled by people who don't care and those are the ones we should scron.
 

Status
Not open for further replies.
Remove ads

Top