Oh, my stars & garters! Yes! One of the difficult things about critiquing a system to its fans, especially its long term fans, is that they've already figured out how to mitigate any flaws and may no longer even see those flaws. When I first started playing Call of Cthulhu, one of the problems I ran into was watching Investigators bottleneck when they failed skill rolls. These failed skill rolls sometimes made it difficult for the PCs to know what to do next while other times they just missed out on a significant chunk of the story having no idea why something was going on. Pointing this out to long time players of CoC often reasulted in, " That's not a flaw in the game, I just give the PCs the clues they need regardless of how they roll." Which is no bad advice, but it wasn't the advice given to Keepers in some of the earlier edition of the games nor was that how introductory scenarios like "The Haunting" played out in the main book.