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If all those things can fit on an easy to spot stat block, I would disagree. It doesn’t slow the game down to see one spell has 15 foot range and another 40. Same with stuff like casting time. The spell entries don’t need to be similar, just short, easy to deploy and ideally following whatever the core casting mechanic isThat's what I said, though; that only works if spells are largely written to a common metric and do not vary much in things such as range, duration, casting time and so on, nor have particularly complex effects. That doesn't describe many magic systems. Even most effect-based systems (which I think are much easier to remember than exception based ones) usually have more variance than that.