Maxperson
Morkus from Orkus
To make race matter and be interesting, yet not create what you describe above, you need detailed world lore on the matter. If tieflings are virtually unknown in the main cities because the few of them that exist are in a secluded mountain valley, how the world responds to tieflings will be interesting and different from lore that says tieflings are the dominant race on the planet and exist everywhere by the millions.Yup. By contrast, I remember the early years of World of Warcraft, where species did matter. There were a few species-specific spells, particularly for priests, and there were some species-specific immunities and party/raid buffs, along with various stat bonuses and penalties. The outcome was that even before beta testing was done, there were essentially obligatory lists of species/class combos for many party and raid roles. And the memory of them being so helpful as to make or break a group’s performance persisted long after they were removed from play. In many cases.
I do not wish to see that in D&D. And when people talk about making the species “interesting” without significant mechanical effects, I genuinely don’t know what they mean. I have yet to see any clear examples. Fortunately for me, I like the combo of appearance and freedom to bring stat significance as I choose it as an individual.
The DM would need to take time to create lore, racial locations within the setting and more, though, for all the races he is including in order to accomplish that. WotC won't make a setting like that, because all they do these days are kitchen sink settings.