mellored
Legend
Miss type DP.What do you mean by "DI"? I don't recognize the abbreviation.
Miss type DP.What do you mean by "DI"? I don't recognize the abbreviation.
Just because it has the perfect name...It’s not damage, but I love the Drunken
And I’d give them BA disengage for free. They’re supposed to move in an out of the thick of it, it makes sense.
The thing is that there's always room to build on 5e and its classes, to tweak and improve in various areas to make classes more fun to play.It’s not damage, but I love the Drunken Master’s ability to use disengage as part of FoB.
Still, I think the Monk has room for something. They’d be a great class to get expanded crit range in the base class, and should be able to spend a DI as a BA to add 2 MA dice to an attack that has hit, so you can go for the big wham sometimes rather than the many smaller pop-pops.
And I’d give them BA disengage for free. They’re supposed to move in an out of the thick of it, it makes sense.
But they don’t need as much as some folks like to say they do.
Nah, sorry but, this ain’t it.The thing is that there's always room to build on 5e and its classes, to tweak and improve in various areas to make classes more fun to play.
But there's a difference between comparing the UA6 Monk to the 5e Monk—a solid upgrade in many regards, and only "nerfed" by making a single ability less exploitable—to something like the UA7 Fighter vs. the 5e Fighter—gaining the ability to use powerful and chooseable free effects on every single attack without limitation, getting a multiple-use +1d10 to any ability check (that doesn't even expend a use if it doesn't succeed!), getting advantage after every missed attack.
There's classes that have received reasonable upgrades and changes in the OneD&D playtests, and classes that have received frankly unreasonable upgrades and changes. For example, Weapon Mastery—pertinent in complaints with how Monks engage with the mechanic. The problem is that mechanics that are unbalanced in the way that Weapon Mastery is are adored by many responding to the playtest surveys, because they want mechanics that give them free and easy benefits and have unbalanced options that allow them to pick the clearly-better/best choices. (Cunning Strikes is another perfect example of this.)
So yes, Monk should get new bells and whistles, like other classes. The problem is that many of the survey respondents are interested in encouraging unreasonable upgrades for some classes, to the point where near-all-around improvements to another class are decried because they aren't just as unreasonable.
Why the miss condition? 5’ without OA is pretty small beans, why not just let it be hit or miss? Or it’s a BA if you hit but no action if you miss, I guess. But the idea is to be able to swoop in, pop-pop, swoop out.Just because it has the perfect name...
Miss Step
When you miss with an unarmed attack, you can move 5' without provoking an opportunity attack. You may intentionally miss.
Weapon Mastery doesn't work well with the fact that they apply on every attack and that some properties don't "stack" compared to others. Topple is a chance to knock prone on every attack, Graze affects every missed attack, Vex grants advantage after every hit...but Sap only disadvantages one attack, Slow only reduces movement speed once, Push is awkward to apply to a single target multiple times. That's ignoring the relative strengths of each property—knocking an enemy prone is obviously much more useful than reducing their movement speed. And, also affecting the Monk, there really isn't any problem with martial-weapon users having access to optimal mastery properties regardless of weapon type.Nah, sorry but, this ain’t it.
Weapon Mastery is fine, Cunning Strikes is fantastic*, and the monk absolutely should get a similar boost to fighters.
WM and CS are situational, and the majority of players aren’t powergamers, and even if you have a powergamer running a fighter/rogue or soemthing, they aren’t going to obviate other characters.
*the last thing rogue needs is to deal less damage, so the fantastic has the caveat that I’d rather they make it cost a BA than a sneak attack die, and give the rogue a 1-2 per short rest Backstab that lets them get a really nasty “nova” hit a few times a day. But barring that, CS is still great.
Mostly because I wanted to use the name "Miss Step".Why the miss condition?
5' is enough to get away from most enemies. Could boost it to 10' at higher levels (1/2 your Unarmed Movement?)5’ without OA is pretty small beans, why not just let it be hit or miss? Or it’s a BA if you hit but no action if you miss, I guess. But the idea is to be able to swoop in, pop-pop, swoop out.
I mean fair on the name. But also it could just be a once per turn ability.Mostly because I wanted to use the name "Miss Step".But also, doing it every attack seems a bit much. So why not make missing more fun?
But the monk doesn’t need that sort of trade off, it’s already full of them.And I just imagine a drunken style doing a crazy big swing, the opponents easily dodging, and the monk stumbling away.
Or perhaps a kick flip off the enemies shield.
Or other fun stuff like that.
5' is enough to get away from most enemies. Could boost it to 10' at higher levels (1/2 your Unarmed Movement?)
So yea. You can pop-in,![]()
and swoop out.
Or "risk" hitting a third time and not moving.
Doesn't seem as fun IMO.I mean fair on the name. But also it could just be a once per turn ability.
What trade off?But the monk doesn’t need that sort of trade off, it’s already full of them.
What you seem to not understand is that you can't discuss DPR in a vacuum, or without taking normal factors of gameplay into a result. Any white boxing of just DPR shows monks falling further behind as they level up, and it isn't close. That isn't even worth arguing with you about; I encourage you to look up the relevant math as it has been done many times."Not remotely accurate" means "the exact damage numbers are wrong"?
The creators aren't going to change the game because some YouTuber thinks gameplay happens in featureless voids where only one set of circumstances are ever in play. (Even if said YouTuber openly encourages his followers to harass and spam the creators because they didn't give Monks 3d6 attacks.)

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.