TheDungeonMathster
Explorer
On the spell comparison document posted on this forum, it lists the changes to banishment as follows:
Banishment (4). Concentration random duration, target save per round with penalty, higher level increase duration instead of targets.
I sent this to one of my players and he had some salient points:
Banishment (4). Concentration random duration, target save per round with penalty, higher level increase duration instead of targets.
I sent this to one of my players and he had some salient points:
I am curious about others thoughts on this. Did they weaken banishment too much or is there a thoughtful argument as to the design choices?My knee jerk quick thoughts. (i) I think I would rather they start with a larger penalty that decreases the longer they're banished, (ii) having a save every round makes it worst than hypnotic pattern (an overturned 3rd level spell, in many cases), (iii) I like the idea of toning down the effect of banishment but I don't like the upcast changes.