Tony Vargas
Legend
Mechanics matter, certainly, which is why class imbalances and failure to emulate genre need to be addressed at the mechanical level.But it doesn't feel like it! Mechanics matter. This genuinely cannot be that hard to comprehend, even if you personally wouldn't feel this way.
Feel is subjective. For an number of folks in the thread, minions feel just fine, for me, I take an added step when DMing, of making sure a minion meant to represent the same monster, has the same xp value, because I find that consistent in the same way you're looking for in giving it the exact same stats.
A strictly PC-side solution, like the below, would presumably not be objectionable, either.
Something like that could help the fighter get closer to the specific Conan bit Pemerton was talking about. Minions were a more general solution - while they enabled that sort of thing, wizards and other controllers were even better at minion-sweeping.You can effectively minion-ize certain monsters by implementing class features for a fighter that turn out to be much less objectionable (at least so far IME) than 4th edition style minions.... For example...
Deathbringer. When your attack would reduce a creature to 6 hit points or less, you may instead choose to reduce the creature to 0 hit points with a finishing move. At 5th level, this affects a creature that you reduce to 12 hit points or less, at 9th level 20 hit points or less, at 13th level 30 hit points or less, and at 17th 42 hit points or less.