Vaalingrade
Legend
Again, I am not a wizard. I advocate for everyone to get the Fun Thing.Well, they're not fighters, are they?
Again, I am not a wizard. I advocate for everyone to get the Fun Thing.Well, they're not fighters, are they?
Exactly my point. I have zero interest in changing the mechanical representation of a creature for narrative reasons. Zero.You don't use minion ogres unless you want them to be mowed down. Maybe you like tracking 15 orcs individual hit points, I have better stuff to do.
However, even low level fighters took out ogres faster in 1/2E. A couple of hits and dead.
I talked about the rules I used in one of these interminable threads stating that at in my game 4th level the fighter's minimum damage was 6 pts. The usual hp of a 1HD monster was 6. This allowed a fourth level fighter to routinely take out 2-5 targets a round depending on how hot their dice were.Yes? I'm not sure I understand you, that's just how the rules work for everyone...
My alternate involves not using 4e minion rules.They are the same monster.
Again this is a limitations of the base mechanics.
Stating the base mechanic doesn't handle something doesn't mean the whole mechanic is bad. It just means it can't handle it. So it just needs an alternative rule or a change to the rule.
Yeah, it was an interesting choice.Which, (unsurprisingly, I'm sure) bugged me too. Like if we fireball a room full of normal orcs, they are basically guaranteed to all die. But if they're supposedly easier to kill minions, some are likely to survive.![]()
I talked about the rules I used in one of these interminable threads stating that at in my game 4th level the fighter's minimum damage was 6 pts. The usual hp of a 1HD monster was 6. This allowed a fourth level fighter to routinely take out 2-5 targets a round depending on how hot their dice were.
I favor adjustments to the 5e rules that would allow this, but it would change some of the fundamental math. I, too, don't care for the 4e minion rules for reasons similar to yours. I figured that 4-5th level was a reasonable time for a fighter to clear out a patch of foes weaker than themselves, and made adjustments accordingly.
Oh, well, I weep for those whom wizardry is beyond their reach. But I think that each class has their own fun thing, and fighters are predominately about combat.Again, I am not a wizard. I advocate for everyone to get the Fun Thing.
I mean that monster hit points are elevated to the point where that effect happens rarely.I still do not understand... This is already how it works. Or do you mean too few monsters have HP so low that this would matter?
Well, I disagree with the former. However, I will bow to your superior knowledge of 5e for the latter. I find it bizarre that the fighter is the worst at fighting, but you've played more of 5e than I have.Every class is predominately about combat. The Fighter's just the only one that suffers for it.