I realize the conversation has gotten away from me a bit, but if I can steer it back to
Call of the Netherdeep ... I'll admit JA's review could have been hyperbolic and riddled with not reading the text properly errors ... which is why I also included a link to
@Paul Farquhar's play through commentary thread, in which he voices many of the same concerns.
To whit: Yes, most adventures are to a greater or lesser extent railroady, messy, and poorly implemented. In the specific context of
Call of the Netherdeep, based on what others have had to say about it, I would wager that it falls into the "greater" category. The "railroady" issue isn't that it's linear. It's that the plot frequently makes assumptions about what the PCs will or will not do -- like it continually assumes the PCs won't attack and kill their rivals, even if the latter turn hostile and attack the party as per the text. There's a particularly egregious plot chokepoint at the beginning of the adventure involving a shark in a flooded cave.
I liked the premise, and I wanted an adventure that featured underwater exploration, and I liked that it has a corrupting magical substance (ruidium) reminiscent of red lyrium from Dragon Age. However, I felt like it would be too much work on my part to run it satisfyingly so I never bothered to even put it on my wishlist let alone purchase it for myself.
For me, one of the best 5e adventures out there is one that frequently gets overlooked because it's technically a D&D Next playtest adventure. I'm speaking of
Scourge of the Sword Coast. It's fantastic, and every single one of its mapped locations is "xandered" brilliantly.
Other highlights for me are
Tyranny of Dragons,
Curse of Strahd,
Storm King's Thunder,
Tomb of Annihilation, and
The Wild Beyond the Witchlight. I intensely dislike
Dragon Heist as an adventure (but it is useful as a toolbox of parts). I
want to like
Rime of the Frostmaiden as I loved
Legacy of the Crystal Shard, but I haven't had a chance to read through it properly or play it, so I can't really say one way or another. I also
love and have used parts of
Princes of the Apocalypse (especially the "Trouble in Red Larch" stuff), but I've yet to run the actual full campaign.
Hopefully that helps you see where I stand re: WotC adventures.