Mannahnin
Scion of Murgen (He/Him)
Not true that it rarely matters if you're using Jaquays-style design. If you have a looping setup, challenges and rooms can be encountered in varying orders and from varying directions, and this can change the nature of them, adding to variety and decreasing predictability. Sure, whether left or right is a real choice is doubtful if there's no basis to distinguish between them. So give some basis. Environmental clues and/or info PCs can discover by scouting or information gathering before they commit to a path.However you do it, in real life buildings are rarely "interesting". Nor are mines for that matter (single main shaft with lots of short dead-end branches).
And it rarely matters. "Turn left or turn right" is not a real choice unless you have some basis to distinguish between them.
It's still more choice than just "go forward, go back, or stay put", which is all a linear dungeon gives you.![]()
Nope. Only if the DM and players choose not to put in any effort to make them distinguishable and to inform decisions.Actually, it's not. "left or right" might just as well be "roll on the random encounter table".