Tony Vargas
Legend
FWIW, it also shouldn't be per distance fallen, but based on velocity. (In my 1e campaign, I stuck with distance fallen, because I decided my world would run on aristotelian rather than newtonian physics - no, I was not any saner back then)After falling 1500 feet. So the rule should limit to 150 d6 instead of 20.
Velocity of an object falling 10' is about 25'/sec? - if that's a d6 of damage, and damage is directly related to velocity, terminal velocity for a human is like 200'/sec? or 8d6? Which, will absolutely splat an ordinary 0-level D&D human.
Hit Points

Realism

D&D's rules are wildly unrealistic.
Yet, we feel compelled to selectively override them to enforce realism, some of the time.
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