tomBitonti
Hero
And I can’t disagree with that. (As he looks worriedly towards the fire station …)I dont think new, younger players will even be using books.![]()
‘TomB
And I can’t disagree with that. (As he looks worriedly towards the fire station …)I dont think new, younger players will even be using books.![]()
@Micah SweetWho's insisting that?
In my view it in no way detracts from the sense of what is happening to imagine the fighter, performing CaGI, to be interacting in some fashion with the affected enemies which might involve moving bits of their body outside the square that (for mechanical purposes) they are occupying.Actually moving outside of the square is fairly defined mechanically with considerations of attacks of opportunity, movement limits, potential difficult terrain effects, defender powers, etc.
You could do a narrative of an attack that is disassociated from the mechanics that are occurring and narratively moves beyond the movement limits in the six second round and does not draw a triggered ready action attack or provoke from a defender pinning you down with a mark and then returning to the pinned down spot, but that would tend to detract from the visceral connection of mechanics and narrative.
Isn't the answer to this commercial imperatives?At the end of the day, I think for a lot of people who liked 4e, we would like some sort of closure as to why we were chucked so thoroughly under the bus.
You especially must not question them when they tell you that you're a bad player playing a bad game!In this thread, I've been repeatedly told that I MUST respect people's playstyles and preferences and opinions. I must not question them.
See, this is a thread about how things went wrong with 4e. So those of us participating in this thread about where and how 4e lost us are part of how things went wrong (and appeared to have some predictability if Ben Riggs's information on the design process of 4e is correct). So it's not like any of us are barging into a thread unwelcome. And yet, whenever we do relate our experiences and objections to elements of the game, we constantly get told that we didn't understand the game or its design which is SUCH a constructive and welcoming response. Some of us played it for months - and still our experiences and impressions are rejected by you and have been for 15 years. So yeah, you TOTALLY bear no responsibility for the conflict going on and on.![]()
It does sound like you just want a generic fantasy RPG system and legacy means little. Thats fine, but it shouldn't be surprising when folks dont want that. I mean, Monopoly would be better if redesigned as a Euro, but it wouldn't be "Monopoly" to many folks anymore.At the end of the day, I think for a lot of people who liked 4e, we would like some sort of closure as to why we were chucked so thoroughly under the bus. In this thread, I've been repeatedly told that I MUST respect people's playstyles and preferences and opinions. I must not question them.
Yet, my playstyles and preferences got completely ignored in the run up to 5e. No one had any problems chucking me under the bus and then putting things in drive and reverse repeatedly to make sure that I knew exactly where my place was in the hobby.
So, yeah, I'm a bit thin skinned here. When I ask for clarification, I get told I'm being disrespectful. When I claim that I don't understand how people are arriving at particular viewpoints, I'm accused of being too contradictory. When I see things that to me look entirely contradictory, I'm told that there is no contradiction at all. When I point to points where people are actually factually wrong, I get told to shut up.
The basic reason that I think that 4e failed is that it did not pay enough attention to the legacy elements of the game. Take the whole "magic missile" thing that one of Paizo devs saw as a huge deal. To me, that's a complete shrug. Ok, Magic Missile now needs an attack roll. No problem. But, again, that's because the position I'm coming from does not see any value in legacy. I simply don't. Just because something was done a certain way in another edition, well, I couldn't care less. If it's a good idea? Bring it forward. Otherwise, chuck it out and try something else. I have zero feelings about it.
And, this largely explains why I cannot connect to people who strongly reacted negatively to 4e. We are just fundamentally not speaking the same language.
This point applies to many people. 5e is drastically different from classic TSR editions, as were 4e and 3e. It's a bit rich to put 'tradition' on this pedestal while never looking further back than the year 2000.It does sound like you just want a generic fantasy RPG system and legacy means little. Thats fine, but it shouldn't be surprising when folks dont want that. I mean, Monopoly would be better if redesigned as a Euro, but it wouldn't be "Monopoly" to many folks anymore.
Who says I am? Plenty of folks hated 3E. Though, 5E specifically gauged the water temp before making decisions instead of saying anybody who disagrees is playing wrong and dumb. It seems to have worked out.This point applies to many people. 5e is drastically different from classic TSR editions, as were 4e and 3e. It's a bit rich to put 'tradition' on this pedestal while never looking further back than the year 2000.
I would agree with your point @Snarf Zagyg if there was even the slightest evidence that those who tell everyone they bounced off of 4e were to make even the slightest bit of introspection and realize that the reason they bounced off is largely due to their intransigence over recognizing their own biases and interpretations.
It’s those basic interpretations which make conversation impossible. And any meaningful discussion fruitless because of a complete unwillingness to admit that there is any personal responsibility for not liking 4e. This insistence that there is something wrong with 4e rather than a problem that exists between the observer and the game.
Which makes pointing out any inconsistencies in position impossible since the fault ever lies in the game.