Aedhros knew something of the valuable cargo being carried by the vessel, from his and Alicia's theft of information from the harbour office, and decided to try and take some more valuable items surreptitiously, without Thoth noticing. Successful Scavenging (with FoRKs for Inconspicuous and Sleight of Hand) enabled him to grab 2D of loot.
<snip the collecting of the corpse from the ship>
Aedhros had helped collect the corpse, and also helped with the Taxidermy (using his skill with Heart-seeker), but was unable to help with the Death Art. He was reasonably happy to now leave the workshop; and was no stranger to stealthy kidnappings in the dark. I told my friend (now GMing) that I wanted to use Stealthy, Inconspicuous and Knives to spring upon someone and force them, at knife point, to come with me to the workshop. He called for a linked test first, on Inconspicuous with Stealth FoRKed in. This succeeded, and Aedhros found a suitable place outside a house of ill-repute, ready to kidnap a lady of the night. When a victim appeared, Aedhros tried to force a Steel test (I think - my memory is a bit hazy) but whatever it was, it failed, and the intended victim went screaming into the night.
Now there is word on the street of a knife-wielding assailant.
<snip further details of what happened to Aedhros that night, and of his return to Thoth's workshop and preparing for the attempt to re-animate the corpse>
The dice were now rolled for the (careful) Death Art test, with 7 successes needed to raise the body from the ship as a Walking Dead. Only 6 successes (on 9 open-ended dice, with a Fate Point spent) were rolled, and so it failed. Looking at the GM advice for failed Death Art, I rolled an unwelcome summoning result, and something weird and creepy scurried out into the darkness.
And then,
at that very moment - acting carefully, and failing, licenses a time-sensitive complication - there was a knock on the door. (How this door relates to the secret door onto the docks is not quite clear, but can be resolved in due course.) Serap, the maid servant of Lady Mina, had been told that Thoth was a surgeon whom she might be able to afford, to treat her mistress. She had 1D of coin to offer; Thoth insisted on 3D, and opposed Haggling checks were made (her rank 3 vs Thoth's Beginner's Luck) and they were tied, which I had agreed prior to rolling would be a 2D compromise. She paid the 1D now, and the rest would be paid after treatment.
Serap led Thoth, and Aedhros, through the streets. She had an initial shock when Thoth's sustained Wyrd Lights were revealed to be magical motes of life, rather than candles cleverly suspended from the ceiling, but only hesitated rather than swooning. The group arrived at Lady Mina's house, a grand one but past its prime. The staff were only an old watchman, and Serap. Most of the windows were in darkness. But a candle was lighting an upstairs window, and there in her sick-bed was Lady Mina. And sitting beside her, to provide religious comfort, was Father Simon. It was Father Simon who had suggested Thoth to Serap, and he now greeted him as a surgeon.
Father Simon is a NPC
from earlier Burning Wheel play: the evil priest in Keep on the Borderlands, a death cultist who goes about disguised as an educated and erudite priest of the mainstream faith, who hears the confessions of noble men and women. Thoth is a Death Artist, a lifepath from the Death Cult, and
he recognised Father Simon (as narrated by me as GM) and tested his Death Cult-wise (as declared by my friend, playing Thoth), to see what he recalled about this priest. But failed.
I thought about this. Although Thoth has some connection to the Death Cult, he has no affiliation with the cult, and so - as I discussed with my friend, the player of Thoth - this certainly raised the prospect that Thoth and the Cult might have some sort of unfinished business. This hung over the rest of this situation, which was the rest of the session.
Thoth performed Aura Reading on Lady Mina, and determined that she still lived, giving him +1D advantage on his surgery. Aedhros also helped with the Song of Soothing. But the test failed. And it had been performed carefully, which licensed a time-sensitive complication: I told Thoth's player that, even as he was trying to save the life of the Lady Mina,
the guard George had regained consciousness and fled the workshop.
<snip further play around the dying of Lady Mina>
Lady Mina passed away.
Thoth then declared his intention to take her corpse away for disposal, and this triggered an intervention from Father Simon. He wanted her to be laid to rest in the city catacombs, with her ancestors; and there was also a sub-text of imposing Death Cult discipline on Thoth. This was a Duel of Wits, and Father Simon - a 7-lifepath burn with a heavy social emphasis and a good range of FoRKable Wises, Histories and Doctrines - succeeded with no loss to his body of argument. In the denouement, he chastised Thoth for his cavalier approach to the collection and treatment of corpses, at odds with the teachings of the Dark Gods from beyond the stars - who promise eternal life - and putting them all at risk.
Evidence of this included the shadow from the void waiting outside, should Thoth try and return home in the darkness rather than waiting for the sun to rise.
And so the session ended with Thoth agreeing
to come to the catacombs