AbdulAlhazred
Legend
[/QUOTE]That's just not true. I spent years in competitive game communities, I have a weekly 4-6 hour game event, and I have a terrible win rate. We track it and everything, I am demonstrably the worst player by actual win rate. I'm certainly trying to win the weekly 18xx game, but I'm rarely actually doing it. Why do I keep coming back? Why do we keep trying different games with slightly different mechanics? Why am I more excited to play The Great Zimbabwe than Food Chain Magnate, even though the latter I am slightly more likely to win, based on historical context?
This isn't something I'm producing now, for this specific context! I've had this conversation and discussed this precise point with my regular board game group, utterly devoid of a TTRPG context. It doesn't take much introspection to realize the winning is less important than trying to win. I've used the same point to articulate preferences for some board games over others, and used the precise phrase "interesting board states" to general agreement.
Not disputing any of that but you play to try to win and experience victory and defeat as a consequence of your play. It's not an exploratory agenda in any respect, really. That is very, fundamentally, different from what PtFO describes in the context of Narrativist play. Trying to shoehorn the same description on both is ideological, not an exercise in analysis. That's my point.