hawkeyefan
Legend
Wrt to neotrad design: the thing I'm not sure I understand is where neo stops and trad begins.
Is Blades in the Dark with its character-driven narrative and plentiful fiddly bits a neotrad game? Yes? No? What if it had a dedicated combat subsystem? Yes? No?
I'm not stupid. I understand that there probably isn't a clear line, but there must be a sign that signifies "yeah, this totally isn't your mommy's indie rpg, this is neotrad land"
I don’t think Blades is neotrad.
My take on neotrad is that the GM is still the driving force of the game, just as in trad gaming. The difference is that in a trad game, the GM is driving toward their own ideas, in neotrad the GM is driving toward the players’ ideas.
I know it’s likely more complex than that for many people, but that’s the key difference to me. And I don’t think Blades fits either of those descriptions as intended. I expect there are folks out there who do in fact play it that way, but I think they’re shifting away from the game’s intent.