Ah, right. Tencent purchased a 30% stake in the company. https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=816347&page=2I believe that Larian Studios is privately held, not publicly traded.
Ah, right. Tencent purchased a 30% stake in the company. https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=816347&page=2I believe that Larian Studios is privately held, not publicly traded.
Go back through their popular IPs of the last 40 years. They push them over and over to the point where they're overexposed. Then they let it fail and then either sell it or essentially shelve it. If they hold onto it, they wait 10 years and then do a nostalgia run when those kids are young adults. We see the cycle in Transformers, GI Joe, Power Rangers, My Little Pony, etc. In terms of the acquisitions - they bought Peppa Pig and PJ Masks in 2019. They have a history of acquisitions/mergers including Milton Bradley, Playskool, Avalon Hill, and Knickerbocker Toys.When has Hasbro done this?
D&D is not failing, no one is replacing it, and even if something did, Hasbro could not buy that if they sell D&D because Hasbro is struggling (not D&D)…Toy companies do this often. They know that it one brand fails, they can just buy the one that replaces it.
I am aware of them shelving IP but it has been reported often on these boards that while they shelf IP they do not sell stuff. I was wondering if you had specific examples.Go back through their popular IPs of the last 40 years. They push them over and over to the point where they're overexposed. Then they let it fail and then either sell it or essentially shelve it. If they hold onto it, they wait 10 years and then do a nostalgia run when those kids are young adults. We see the cycle in Transformers, GI Joe, Power Rangers, My Little Pony, etc. In terms of the acquisitions - they bought Peppa Pig and PJ Masks in 2019. They have a history of acquisitions/mergers including Milton Bradley, Playskool, Avalon Hill, and Knickerbocker Toys.
Toy companies do this often. They know that it one brand fails, they can just buy the one that replaces it.
Hasbro goes up and down - like most companies. The change in the markets is different this time - but it has been different before. Acquiring an IP/product that would have 3X revenue and using their capabilities to give it 10X or 20X revenue is a tradition with Hasbro - and one of the ways that it recovers from downturns.D&D is not failing, no one is replacing it, and even if something did, Hasbro could not buy that if they sell D&D because Hasbro is struggling (not D&D)…
They sell things less often because they do get to surge nostalgia - and even some of the sales are about retention of IP (for example, they bought eOne and Lionsgate then sold eOne but kept some of the IP). However, whether they shelve and wait to rebuild it on nostalgia or sell it, the effect is the same - pump it up to maximize short term profits, then take it off their radar will they focus on the next hot thing.Hasbro has a specific reputation for not selling off IP. Selling off IP that notably isn't failing would be... weird. Not impossible, but weird.
This sounds like a repackaging of Steven Glicker's speculations (pulled straight from his ass) on Roll for Combat YouTube recently. There is no real sourcing.
What and what now?Hasbro goes up and down - like most companies. The change in the markets is different this time - but it has been different before. Acquiring an IP/product that would have 3X revenue and using their capabilities to give it 10X or 20X revenue is a tradition with Hasbro - and one of the ways that it recovers from downturns.
As for D&D failing: We'll know by the end of 2024. This is the first time they've seen such massive competition at the time of release of a new edition. They have a lot invested based upon the assumption they'll have almost the entire market share. Daggerheart and Tales of the Valiant will both have the potential to a.) become alternative sales, and b.) disrupt play groups that can't decide on a system resulting in more groups ending due to frustrations over the game system 'forced' on people.
D&D might skate through just fine. They may also see a huge underperforming against expectations in the highest revenue per edition years they normally have. We'll see. If Daggerheart, in particular, ends up being a really strong system that people like ... it could be significant.