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D&D (2024) Do you plan to adopt D&D5.5One2024Redux?

Plan to adopt the new core rules?

  • Yep

    Votes: 262 53.1%
  • Nope

    Votes: 231 46.9%


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jayoungr

Legend
Supporter
And if your party was only willing to help those halflings with their ghost problem because it cost them nothing to do so, then they weren't really paragons of altruism, right? :)
Huh? They're potentially willing to lay down their lives for those halflings. Most of your points are just differences of playstyle, but I don't get this one at all.
 


Mannahnin

Scion of Murgen (He/Him)
Sure, when playing with friends who play that edition, especially for VTT and D&D Beyond integration.

I suspect that most of the games I run will continue to be older editions or indie/OSR variations, but anything 5E I run will almost certainly update.
 


TwoSix

"Diegetics", by L. Ron Gygax
Huh? They're potentially willing to lay down their lives for those halflings. Most of your points are just differences of playstyle, but I don't get this one at all.
Because many players will risk the low percentage chance of character death to fight and progress the adventure.

A far fewer number of players will risk that same fight, knowing it will cost them a magic item or enough gold to buy one, just to be able to have a chance to save the halflings. Those are the ones that are truly dedicated to roleplaying their character as heroic and altruistic.
 


Blue

Ravenous Bugblatter Beast of Traal
You left out the problems with quick-to-short-rest-nova short rest classes sitting at the same table with long rest based casters and such who need to ration out the same csntripized high level spells the warlock is spamming without the benefit of at will EB. Likewise with martials when the extra attack monk is doing the same short rest loop to spam flurry/stunning strike/etc
I completely agree, there are additional axes for at-will vs. short-rest-recovery and short-rest-recovery vs. long-rest-recovery.

However, what I posted was more than sufficient for the point at hand, which was that simply increasing the challenge of encounters does not preserve balance between classes expecting more encounters.
 

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