D&D General Ravenloft: Monsters vs Darklords


log in or register to remove this ad

None of that was the case in Ravenloft until 4th edition and was basically the harbinger of crippling the setting as much as the completely wrongheaded decision of "no souls" and other Perkinsisms. All of that is a fundamental misunderstanding of the nature of horror.
What bothers you about that? Do plants have souls? Does it matter?
 


Souls have mechanics, so it does matter.
Not mechanics that matter to minor characters. Who cares about raising Angry Peasant #3? You will be casting Raise Dead on a green slime next.

The souless minions are specific to CoS, not VGR, and the point is, it gives Strahd a reason to focus on the PCs and major NPCs, since he can't get sustenance from them. But it all makes perfect sense when you consider Barovia a construct of Strahd's will, with the exception of a few souls imported from the prime material (plus Vistani mist travellers).

Horror almost always focuses on a small group of protagonists/victims, the supporting cast don't matter.
 
Last edited:

Not mechanics that matter to minor characters. Who cares about raising Angry Peasant #3? You will be casting Raise Dead on a green slime next.

The souless minions are specific to CoS, not VGR, and the point is, it gives Strahd a reason to focus on the PCs and major NPCs, since he can't get sustenance from them. But it all makes perfect sense when you consider Barovia a construct of Strahd's will, with the exception of a few souls imported from the prime material.
Eh? This is D&D. There are monsters and spells that use souls. It's not like a philosophical discussion, it"s a mechanical one.
 






Remove ads

Top