Elves don't sleephave seen an argument for that.
Elves don't sleephave seen an argument for that.
no you kind of do.
Most of a character's power comes from class abilities. However, a character with higher stats will be able to reliably hit enemies with slightly higher ACs. Their spells will land slightly more often, etc. This means that min-maxed characters will be able to handle slightly more difficult encounters. Now, I suspect most DMs will adjust the difficulty on the fly (I know I do), so players probably won't actually notice any difference.Your point is only true if the nonmaxed character is ineffective, and they aren't ineffective.
cats sleep as they are obligate carnivores and are kept as pets, elves break those traits by not being fundamentally meat-dependent and not normally being pets.Elves don't sleep
depends on the dm and you have not factored in the classic player drive to be effectiveMost of a character's power comes from class abilities. However, a character with higher stats will be able to reliably hit enemies with slightly higher ACs. Their spells will land slightly more often, etc. This means that min-maxed characters will be able to handle slightly more difficult encounters. Now, I suspect most DMs will adjust the difficulty on the fly (I know I do), so players probably won't actually notice any difference.
This is a problem 5e created. In using 2e style attribute boosting gear that reset an attrib to a predefined value rather than 3.x style +2/+4/+8 gear and 3.x style super meaningful attributes rather than pre3.x style attribs that give -1/+1 at like 6&15 you wind up with the worst of both.... Players feel that they must have a maxed primary attrib despite math intended for much less and the gm lacks realistic tools to bump Bob's lacking attribute if it's lacking enough to matterThat’s all you have to say? A character can be decent starting with a 15 in their main stat (assuming point buy or standard array), but they’re definitely not as effective as someone with a 16/17. They have to wait 4 more levels to max out their primary stat. They miss 5% more, (which adds up a lot over time), and depending on the ability score, it can affect their survivability.
My point is still true. If the only part of the Elven identity that you think matters is a +2 to Dexterity, you are underestimating the thematic importance of their other mechanics. The +2 to Dexterity matters way more from a mechanical standpoint than it does a thematic one.
Please don't speak for all players.Players feel that they must have a maxed primary attrib
I think the point is "+2 Dex and Darkvision" is a terrible way to define an elf.
Tabaxi in Volos had "+2 Dex and Darkvision".
Are Elves cats?
It's an objective measurement. Pre-3.x attribute mods for -1/+1 were around 6&15 . Since 3.x -1/+1 has been at 8 & 12. Shrinking the dead zone of +0 from a nine pout spread to a four point spread puts dramatically more pressure on players to feel that they need to make optimized attribute choices because nearly every attribute will matter and matter more. Also the post of mine that you quoted to say this was literally quoting and responding to a post demonstrating the impact of how they reduced spread pressures players to feel that way, I'm bewildered that you would assume that your players were a group I was specifically talking about.Please don't speak for all players.
My group certainly doesn't fit in this category.
Isn't it ironic that once again we all have pretty much veered off topic? A little too ironic, don't you think?Should WOTC recreate Drawven and Halfling subspecies?
Should WOTC create Orcs subspecies?
How fast do you want it?
Will you (re)create them if WOTC doesn't?
What are your ideas for them?