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D&D (2024) No Dwarf, Halfling, and Orc suborgins, lineages, and legacies

If you happen to be playing a 7th level Fighter (Battle Master) in 5e, you can spend a minute observing or interacting with another creature outside combat, you can learn certain information about its capabilities compared to your own. The DM tells you if the creature is your equal, superior, or inferior in regard to two of the following characteristics of your choice:


Strength score
Dexterity score
Constitution score
Armor Class
Current hit points
Total class levels, if any
Fighter class levels, if any
 

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Minigiant

Legend
Supporter
So an NPC has a 12 ability score and the skills of an 11th level rogue. Fascinating. And here I thought expertise was overused...
Well a PC rogue is wasting them learning and practicing how to fight in order to not be OHKOed by mindflayers.

A NPC professional thief is not and be stealing all day.
 

Well a PC rogue is wasting them learning and practicing how to fight in order to not be OHKOed by mindflayers.

A NPC professional thief is not and be stealing all day.
Seems to trivialise the level progression. A 11th level character is a mighty hero, some random commoner shouldn't come close.
 

Minigiant

Legend
Supporter
Seems to trivialise the level progression. A 11th level character is a mighty hero, some random commoner shouldn't come close.
Blink blink what.

A wizard gains magic 3 times faster than an eldritch knight because a fighter spends more time on martial training.
A level 11 wizard has 6th level slots.
A level 11 EK has 2nd level slots.
Divided training = slower progression
Focused training= faster progression

Now a NPC who doesn't train in combat or magic at all could progress in based skill features faster. Right?
No SA. nor Cunning Action nor subclass mean Reliable Talent earlier, right?
 

Blink blink what.

A wizard gains magic 3 times faster than an eldritch knight because a fighter spends more time on martial training.
A level 11 wizard has 6th level slots.
A level 11 EK has 2nd level slots.
Divided training = slower progression
Focused training= faster progression

Now a NPC who doesn't train in combat or magic at all could progress in based skill features faster. Right?
No SA. nor Cunning Action nor subclass mean Reliable Talent earlier, right?
No, that's not how I see it. Commoners do not progress much, or if they do, then they gain a class and progress like the PCs. You can't just cherry pick high level features, and making them available to some low level commoners trivialises them and diminishes their value. It's like if some commoner could cast a sixth level spell.

In your game do what you want, but I want high level characters to actually feel special and powerful, so I wouldn't hand out their capabilities to commoners.
 

Minigiant

Legend
Supporter
No, that's not how I see it. Commoners do not progress much, or if they do, then they gain a class and progress like the PCs. You can't just cherry pick high level features, and making them available to some low level commoners trivialises them and diminishes their value. It's like if some commoner could cast a sixth level spell.

In your game do what you want, but I want high level characters to actually feel special and powerful, so I wouldn't hand out their capabilities to commoners.
Reliable Talent is a mid level ability.

Saying a 2d4 HP dwarf blacksmith adds their +1 STR and doubles their +2 prof to a DC 10 check to mend your magic armor so there is a 80% chance it beung fixed by the end of the week isn't trivializing high levels. You can pay him to abandon all his other work for the week for guaranteed success or for a faster time.

Because the blacksmith has 6 HP and your level 11 PC has 60 HP and cannot fail that same check. But your fighter has better things to do. Triple price it is.

If anything, the game trivializes the blacksmith's job.
 
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Remathilis

Legend
Well a PC rogue is wasting them learning and practicing how to fight in order to not be OHKOed by mindflayers.

A NPC professional thief is not and be stealing all day.
You're still saying the lowest an NPC can roll on a skill check is 10 plus prof mod x2 + ability mod, so at the weakest an NPC blacksmith can't roll less than a 15 (RT 10 + PB 2 x2 expert + 1 str). Maybe that's why adventurers become adventurers; they suck at skills compared to commoners!
 

Remathilis

Legend
No, that's not how I see it. Commoners do not progress much, or if they do, then they gain a class and progress like the PCs. You can't just cherry pick high level features, and making them available to some low level commoners trivialises them and diminishes their value. It's like if some commoner could cast a sixth level spell.

In your game do what you want, but I want high level characters to actually feel special and powerful, so I wouldn't hand out their capabilities to commoners.
Meh, all my commoners now will get one mid level class ability for free. I'm thinking Divine Intervention, Purity of Body, Hide in Plain Sight, And Mystic Arcanum seem fair.
 

Micah Sweet

Level Up & OSR Enthusiast
No, that's not how I see it. Commoners do not progress much, or if they do, then they gain a class and progress like the PCs. You can't just cherry pick high level features, and making them available to some low level commoners trivialises them and diminishes their value. It's like if some commoner could cast a sixth level spell.

In your game do what you want, but I want high level characters to actually feel special and powerful, so I wouldn't hand out their capabilities to commoners.
Non-adventurers generally learn more slowly, but they potentially have access to all the same stuff. I still prefer that adventurers learn more slowly than the modern D&D assumption though. Really breaks my sense of realism.
 

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