Scott Christian
Hero
I honestly don't see how it can be improved, and I don't mean that from a ruleset standpoint. I mean, D&D tries to leave things open. There are skills that cover certain social encounters, but the DM can let the players act it out if need be. The DM can even take the middle ground and let the players come up with a clever idea or act it out well, and then give them advantage.
These three pathways are what D&D is all about.
These three pathways are what D&D is all about.