D&D (2024) No Dwarf, Halfling, and Orc suborgins, lineages, and legacies

I think the Astral elf is roughly on par with the shadar-kai and sea elf, and eladrin is just a touch weaker. The new 24 PHB elves though are 2014 dragonborn level bad. The step back is disheartening.
The 2024 Elf not that bad. But the 2024 Elf was UA that still uses the disfunct Arcane spell list.

However the Astral Elf could be reverted to Dancing Lights, Light, or Sacred Flame at level 1, something at level 3, and Misty Step at level 5.

10 bucks MOTM races willbe slowly redone to match 2024 paradigms.
 

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Xanathar's, Tasha's and MotM are all not long for this world. They'll start republishing updated content from it in 2025 (well, other than the subclasses and ancestries in the 2024 PHB) and all three will stop being reprinted by the end of 2026.
Yup. Every player option not in the PHB and DMG will be reprinted.

Might as well homebrew astral elf and peace clerics now to be used to it.
 



Xanathar's, Tasha's and MotM are all not long for this world. They'll start republishing updated content from it in 2025 (well, other than the subclasses and ancestries in the 2024 PHB) and all three will stop being reprinted by the end of 2026.
I agree with you, but I felt MotM was a perfectly fine way to handle it. All races since Tasha were designed like that and the only outliers were the PHB races and a few setting specific ones like warforged. Now we're going to revise everything again.

Backwards compatible. Feh.
 


I agree with you, but I felt MotM was a perfectly fine way to handle it. All races since Tasha were designed like that and the only outliers were the PHB races and a few setting specific ones like warforged. Now we're going to revise everything again.

Backwards compatible. Feh.
MOTM was the worst way to handle it.

Astral Elf is so powerful because WOTC refused to balance and reprint the PHB Elf until they made a new Elf.
Time to reprint astral elf, sea elf, eladrin, deep gnome, and deep dwarves.
Put them in the PHB you cowards!
 

I take it you were also on the "divine smite is a spell" side of the debate?
That was a debate? Since it requires the paladin to actually attack, a paladin couldn't cast anything other than bonus action spells - so, nicely balanced all the way through. Works fine.

If that's not what you're referring to, I'm sorry, but, I'm a little bit at a loss. I don't pay too much attention to the various rules discussions to be honest.

But the "not spells" is just bypassing the mechanics for no reason. And I'm tired of watching players piss and whine that they can'T cast multiple leveled spells in a round. It's a power gamers dream. Take all the really neat utility spells, make them "not" spells, so now you can teleport, fireball AND drop that quickened spell all in the same round.

Because, yeah, casters need more power. :erm:
 
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That was a debate? Since it requires the paladin to actually attack, a paladin couldn't cast anything other than bonus action spells - so, nicely balanced all the way through. Works fine.

If that's not what you're referring to, I'm sorry, but, I'm a little bit at a loss. I don't pay too much attention to the various rules discussions to be honest.

But the "not spells" is just bypassing the mechanics for no reason. And I'm tired of watching players piss and whine that they can'T cast multiple leveled spells in a round. It's a power gamers dream. Take all the really neat utility spells, make them "not" spells, so now you can teleport, fireball AND drop that quickened spell all in the same round.

Because, yeah, casters need more power. :erm:
The Way 2024 is being built, if 5e were made today most stuff would be a Spell or Mastery.

The big issue with 5e design was the lack of futureproofing. That's why WOTC tried to do Spell Source lists and Exclusive Class Spells but they couldn't recreate old characters after the fact.

A bunch of racial features could have been spells with no VSM components or race based weapon masteries.

Like I could see dwarves being divinely blessed to be good with axes and hammers to get a axe or hammer weapon mastery for free.
Orcs would axes and clubs via Grummush or their long armed overhead strikes.
Halfling subclasses could be the sneaky dagger Lightfoots or the tough Stout slingers.

Stonecunning now that it's Tremorsense could be a natural Dwarf spell with no V or M component. Just them touching the earth and the vibrations echoing through their hands.
Tabaxis getting Weapon mastery on their claws.
Tiefling having exclusive fiend spells.
 

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